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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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input.cpp
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Author
2017-11-18
FULLPIPE: Fix memory leaks of arcade keys
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary constructors
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Use bool literals instead of ints for bool properties
Colin Snover
2017-11-18
FULLPIPE: Make dimensions/coordinate getters pure functions
Colin Snover
2017-01-05
FULLPIPE: Silence GCC signed/unsigned warning.
Torbjörn Andersson
2016-12-20
FULLPIPE: Delete cursors in _cursorsArray in InputController destructor
Filippos Karapetis
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix warning
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-04-28
FULLPIPE: Fix one more warning
Eugene Sandulenko
2014-04-28
FULLPIPE: Fix warnings
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement FullpipeEngine::processArcade()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Rearrange arcade-related functions
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-11-04
FULLPIPE: Started implementing scene 3
Eugene Sandulenko
2013-09-19
FULLPIPE: Remove leftover debug output
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix default cursor
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::handleLeftClick()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed couple small functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement InputController::drawCursor()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInputController::setCursor()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement FullpipeEngine::initCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko