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path: root/engines/fullpipe/interaction.cpp
AgeCommit message (Expand)Author
2017-12-03FULLPIPE: Renames in ExCommandEugene Sandulenko
2017-11-26FULLPIPE: Fix handleInteraction for non static ani objectsBastien Bouclet
2017-11-18FULLPIPE: Fix memory leaks of InteractionsColin Snover
2017-11-18FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...Colin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Remove unused gap data from EntranceInfoColin Snover
2017-11-18FULLPIPE: Remove unnecessary and illegal C-style castsColin Snover
2017-11-18FULLPIPE: Fix illegal C-style cast to incompatible typeColin Snover
2017-03-22FULLPIPE: Change more object-related functions to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2017-03-22FULLPIPE: Change transCyrillic() to accept a Common::StringFilippos Karapetis
2016-10-12FULLPIPE: Fix animation lock-upRetro-Junk
2016-10-04FULLPIPE: Added debugging to interaction codeEugene Sandulenko
2016-09-17FULLPIPE: Mass fix incorrect inhibitor flagRetro-Junk
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-08-14FULLPIPE: Renamed MctlGraph class methodsEugene Sandulenko
2016-08-13FULLPIPE: Fix wrong member name in InteractionController::handleInteractionRetro-Junk
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2014-04-21FULLPIPE: Implement Inventory2::clear()Eugene Sandulenko
2014-04-21FULLPIPE: Implement couple destructorsEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-11FULLPIPE: Make _exCommands privateFilippos Karapetis
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-10-17FULLPIPE: method4C -> doWalkToEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from interaction classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-12FULLPIPE: Fix debug sceneEugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-09FULLPIPE: Do not continue unnecessary function. CID 1086777Eugene Sandulenko
2013-09-09FULLPIPE: Remove unnecessary check. CID 1086775Eugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086778Eugene Sandulenko
2013-09-09FULLPIPE: Fix warningsEugene Sandulenko
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-07FULLPIPE: Implement CInteraction::isOverlapping()Eugene Sandulenko
2013-09-06FULLPIPE: Replace goto usageEugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Implement CInteraction::canInteract()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko