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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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interaction.cpp
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Author
2017-11-26
FULLPIPE: Fix handleInteraction for non static ani objects
Bastien Bouclet
2017-11-18
FULLPIPE: Fix memory leaks of Interactions
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Remove unused gap data from EntranceInfo
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and illegal C-style casts
Colin Snover
2017-11-18
FULLPIPE: Fix illegal C-style cast to incompatible type
Colin Snover
2017-03-22
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2017-03-22
FULLPIPE: Change transCyrillic() to accept a Common::String
Filippos Karapetis
2016-10-12
FULLPIPE: Fix animation lock-up
Retro-Junk
2016-10-04
FULLPIPE: Added debugging to interaction code
Eugene Sandulenko
2016-09-17
FULLPIPE: Mass fix incorrect inhibitor flag
Retro-Junk
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-14
FULLPIPE: Renamed MctlGraph class methods
Eugene Sandulenko
2016-08-13
FULLPIPE: Fix wrong member name in InteractionController::handleInteraction
Retro-Junk
2016-07-28
FULLPIPE: Hid warning under debug channel. More debug output
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2014-04-21
FULLPIPE: Implement Inventory2::clear()
Eugene Sandulenko
2014-04-21
FULLPIPE: Implement couple destructors
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-11
FULLPIPE: Make _exCommands private
Filippos Karapetis
2013-11-21
FULLPIPE: More work on scene04
Eugene Sandulenko
2013-10-17
FULLPIPE: method4C -> doWalkTo
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-12
FULLPIPE: Fix debug scene
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-09
FULLPIPE: Do not continue unnecessary function. CID 1086777
Eugene Sandulenko
2013-09-09
FULLPIPE: Remove unnecessary check. CID 1086775
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086778
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warnings
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-07
FULLPIPE: Implement CInteraction::isOverlapping()
Eugene Sandulenko
2013-09-06
FULLPIPE: Replace goto usage
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInteraction::canInteract()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko