Age | Commit message (Expand) | Author |
2018-03-28 | FULLPIPE: Remove unneeded variable | Eugene Sandulenko |
2017-11-18 | FULLPIPE: Remove unnecessary and unsafe C-style casts | Colin Snover |
2017-11-18 | FULLPIPE: Remove unused gap data from EntranceInfo | Colin Snover |
2017-03-22 | FULLPIPE: Use Common::String in all scene object names | Filippos Karapetis |
2016-10-04 | FULLPIPE: Added debugging to interaction code | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2013-11-21 | FULLPIPE: More work on scene04 | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from interaction classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes in utils.cpp | Eugene Sandulenko |
2013-09-10 | FULLPIPE: Move GameObject::canInteractAny() out of the class | Eugene Sandulenko |
2013-09-08 | FULLPIPE: Implement CInteractionController::handleInteraction() | Eugene Sandulenko |
2013-09-07 | FULLPIPE: Implement CInteraction::isOverlapping() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement GameObject::canInteractAny() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on global_messageHandler3() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix number of bugs found by Coverity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |