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path: root/engines/fullpipe/objects.h
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2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-09-04FULLPIPE: Clarify field data type in PicAniInfoEugene Sandulenko
2016-08-29FULLPIPE: Initialize struct at construction.Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-12FULLPIPE: Move Sc2 to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Move PreloadItems to gameloader.hEugene Sandulenko
2013-09-06FULLPIPE: Turn Sc2Array into typedefEugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorInfo::initObjectBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Moved Messge class to messages.cppEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Started sound loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: Make Inventory2 inherit from InventoryEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Finish reading CMctlCompundEugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Split out motion-related classesEugene Sandulenko
2013-09-06FULLPIPE: CMovGraph loaderEugene Sandulenko
2013-09-06FULLPIPE: Further work on sc2 loaderEugene Sandulenko
2013-09-06FULLPIPE: Continued work on loading sc2 filesEugene Sandulenko
2013-09-06FULLPIPE: More work on Sc2 loaderEugene Sandulenko
2013-09-06FULLPIPE: Started sc2 file loading implementationEugene Sandulenko
2013-09-06FULLPIPE: Started CGameVar loadingEugene Sandulenko
2013-09-06FULLPIPE: Added ObjstateCommand loaderEugene Sandulenko
2013-09-06FULLPIPE: Continued loading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Start of reading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Started work on CObList loaderEugene Sandulenko
2013-09-06FULLPIPE: Turn all MfcArchive loading functions into virtual methodsEugene Sandulenko
2013-09-06FULLPIPE: Start of Interaction loadingEugene Sandulenko
2013-09-06FULLPIPE: CFile -> MfcArchiveEugene Sandulenko
2013-09-06FULLPIPE: Load inventory from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Read SceneTags from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Refactored pascal style string readerEugene Sandulenko