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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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scenes.cpp
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Author
2019-11-14
FULLPIPE: Fix Missing Default Switch Cases
D G Turner
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...
Colin Snover
2017-11-18
FULLPIPE: Remove memory leaks and manual memory management in Scene
Colin Snover
2017-11-18
FULLPIPE: Make dimensions/coordinate getters pure functions
Colin Snover
2017-11-18
FULLPIPE: Improve memory safety and fix leaks in sound code
Colin Snover
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-11
FULLPIPE: Initial support for Russian Demo. The demo starts
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-12-10
FULLPIPE: Implement wide scene autoscrolling
Eugene Sandulenko
2016-11-29
FULLPIPE: Initial code for scene04 music
Eugene Sandulenko
2016-11-29
FULLPIPE: Implement track looping in sceneFinal
Eugene Sandulenko
2016-10-02
FULLPIPE: Scene11: Fix non-swinging swing
Retro-Junk
2016-10-01
FULLPIPE: Rebames in scene37
Eugene Sandulenko
2016-09-14
FULLPIPE: Remove now unused BallChain class
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MovGraph2 to MctlGraph
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2014-06-06
FULLPIPE: Add additional sanity check. CID 1220154
Eugene Sandulenko
2014-06-06
FULLPIPE: Remove extra sizeof. CID 1220156
Eugene Sandulenko
2014-05-29
FULLPIPE: Implement BallChain::sub04()
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement FullpipeEngine::processArcade()
Eugene Sandulenko
2014-04-12
FULLPIPE: Implement BallChain::removeBall()
Eugene Sandulenko
2014-04-08
FULLPIPE: Renames in scene29. This completes the scene
Eugene Sandulenko
2014-04-08
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: More work on renaming in scene29
Eugene Sandulenko
2014-04-06
FULLPIPE: Further renames in scene29
Eugene Sandulenko
2014-04-04
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub03()
Eugene Sandulenko
2014-03-25
FULLPIPE: Enable scene29
Eugene Sandulenko
2014-03-25
FULLPIPE: Finish scene29_initScene() implementation
Eugene Sandulenko
2014-03-16
FULLPIPE: Last renames in scene18and19. This completes the scene
Eugene Sandulenko
2014-03-16
FULLPIPE: Yet more renames in scene18 and 19
Eugene Sandulenko
2014-03-16
FULLPIPE: More vars renamed in scene18
Eugene Sandulenko
2014-03-16
FULLPIPE: More renames in scene18and19
Eugene Sandulenko
2014-03-15
FULLPIPE: Further work on scene18and19 renames
Eugene Sandulenko
2014-03-14
FULLPIPE: Further var renames in scene18and19
Eugene Sandulenko
2014-03-13
FULLPIPE: Some renames in scenes18 and 19
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_drawRiders()
Eugene Sandulenko
2014-03-08
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
Eugene Sandulenko
2014-03-05
FULLPIPE: Enable scene18 and scene19
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene18_setupEntrance()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement true scene19_preload()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-03-01
FULLPIPE: Implement scene18_initScene1()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement scene18_updateCursor()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement cene18_initScene2()
Eugene Sandulenko
2014-02-26
FULLPIPE: Implement scene19_initScene2()
Eugene Sandulenko
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