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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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scenes.cpp
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Author
2013-11-20
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2013-11-20
FULLPIPE: Moved sceneDbg to a separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move scene03 into separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move scene02 to separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move scene01 to separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move sceneIntro to separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Move message handlers into separate file
Eugene Sandulenko
2013-11-20
FULLPIPE: Consolidate lift-related functions in one file
Eugene Sandulenko
2013-11-19
FULLPIPE: Complete scene02
Eugene Sandulenko
2013-11-19
FULLPIPE: More work on scene02
Eugene Sandulenko
2013-11-19
FULLPIPE: More work on scene02
Eugene Sandulenko
2013-11-19
FULLPIPE: Do some renaming in scene02
Eugene Sandulenko
2013-11-18
FULLPIPE: Started scene02 implementation
Eugene Sandulenko
2013-11-06
FULLPIPE: Completed scene03 code
Eugene Sandulenko
2013-11-06
FULLPIPE: Remaining scene03 functions
Eugene Sandulenko
2013-11-06
FULLPIPE: More scene03 functions
Eugene Sandulenko
2013-11-06
FULLPIPE: More work on scene03
Eugene Sandulenko
2013-11-05
FULLPIPE: Continued work on scene 3
Eugene Sandulenko
2013-11-04
FULLPIPE: Started implementing scene 3
Eugene Sandulenko
2013-10-28
FULLPIPE: Implement sceneHandlerIntro()
Eugene Sandulenko
2013-10-10
FULLPIPE: Made setting rooms via bootparams easier
Eugene Sandulenko
2013-09-28
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix unneeded check. CID 1063206
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-18
FULLPIPE: Rename C* modal objects
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Initialize 'selector'. CID 1063200
Eugene Sandulenko
2013-09-10
FULLPIPE: Finish sceneHandlerDbgMenu()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086776
Eugene Sandulenko
2013-09-06
FULLPIPE: WIP debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Added more debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix couple of Coverity defects
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started implementation of global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix mistype
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler2()
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on behaviors. Animations start to (buggy) work.
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
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