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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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scenes
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scene09.cpp
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Commit message (
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Author
2017-12-03
FULLPIPE: Renames in ExCommand
Eugene Sandulenko
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...
Colin Snover
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-11
FULLPIPE: Properly restart Russian demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-12-10
FULLPIPE: Implement wide scene autoscrolling
Eugene Sandulenko
2016-11-12
FULLPIPE: Fix memory leak
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix crash on scene09 reentry
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug to scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-20
FULLPIPE: Implement sceneHandler09_eatBall()
Eugene Sandulenko
2014-02-19
FULLPIPE: Implement sceneHandler09_showBall()
Eugene Sandulenko
2014-02-18
FULLPIPE: Fix compilation
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_limitHangerPhase()
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_cycleHangers()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-17
FULLPIPE: Implement sceneHandler09_collideBall()
Eugene Sandulenko
2014-02-17
FULLPIPE: Implement sceneHandler09_hangerStartCycle()
Eugene Sandulenko
2014-02-15
FULLPIPE: Implement sceneHandler09_startAuntie()
Eugene Sandulenko
2014-02-14
FULLPIPE: Implement sceneHandler09_spitterClick()
Eugene Sandulenko
2014-02-13
FULLPIPE: More initializations in scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_winArcade()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_updateScreenCallback()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_updateCursor()
Eugene Sandulenko
2014-02-13
FULLPIPE: Plug scene09 in
Eugene Sandulenko
2014-02-13
FULLPIPE: Further work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_setupGrit()
Eugene Sandulenko
2014-02-13
FULLPIPE: Even more work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: More work on scene09_initScene()
Eugene Sandulenko
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