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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Commit message (
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Author
2014-02-09
FULLPIPE: Fix buffer overruns in scene27
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_sub02()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_maidSwitchback()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_driverPushButton()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_batLogic()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_calcWinArcade()
Eugene Sandulenko
2014-02-05
FULLPIPE: Bugfix in scene27
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_batCalcDistance()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Update scene27 callbacks
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_clickBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_winArcade()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_aimDude()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27()
Eugene Sandulenko
2014-02-03
FULLPIPE: Plug scene27 in
Eugene Sandulenko
2014-02-02
FULLPIPE: Implement scene27_updateCursor()
Eugene Sandulenko
2014-02-02
FULLPIPE: Initial code for scene27
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_init()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_setButtonStatics()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_clickButton()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_startFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
Eugene Sandulenko
2014-01-23
FULLPIPE: More code to sceneFinal
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneFinal_updateCursor()
Eugene Sandulenko
2014-01-23
FULLPIPE: Plug sceneFinal in
Eugene Sandulenko
2014-01-23
FULLPIPE: Initial code for sceneFinal
Eugene Sandulenko
2014-01-22
FULLPIPE: Finish renames in scene38
Eugene Sandulenko
2014-01-22
FULLPIPE: Started renames in scene38
Eugene Sandulenko
2014-01-21
FULLPIPE: Complete sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_propose()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_point()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_hammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_drink()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement scene38_setBottleState()
Eugene Sandulenko
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