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2019-07-14FULLPIPE: Silence GCC memset() warningsTorbjörn Andersson
Recent GCC versions complain if you memset() a class or struct that contain non-POD data types. Get around that by either initializing the object when created, or by adding a reset() method.
2018-07-03FULLPIPE: Use degree conversion common math funcsDavid Fioramonti
Swapped out the #define ANGLE(X) function that did degrees to radians. I have made everything doubles in the angle calculation.
2018-03-26FULLPIPE: fix #10321 "Hardlock when stepping onto stool"dm33tri
Scene 22 now doesn't freeze when pulling lever with stool under it
2017-12-08FULLPIPE: More debug output to loadingEugene Sandulenko
2017-12-03FULLPIPE: Renames in ExCommandEugene Sandulenko
2017-11-18FULLPIPE: Fix memory leaks, ownership issues with various point listsColin Snover
2017-11-18FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion ↵Colin Snover
and Sc2
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Reduce chance of Scene leaks, remove unused SceneTag memberColin Snover
2017-11-18FULLPIPE: Remove unnecessary and illegal C-style castsColin Snover
2017-11-18FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngineColin Snover
2017-11-18FULLPIPE: Remove unnecessary extra allocation for RNGColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-11FULLPIPE: Properly restart Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Fix crash at the end of Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Initial support for Russian Demo. The demo startsEugene Sandulenko
2016-12-11FULLPIPE: Workaround for cursor in scene26.Eugene Sandulenko
Fixes bug #9667
2016-12-10FULLPIPE: Implemented support for German demoEugene Sandulenko
2016-12-10FULLPIPE: Clarify null callback usage across the scenesEugene Sandulenko
2016-12-10FULLPIPE: Fix clock handle in scene08Eugene Sandulenko
2016-12-10FULLPIPE: Implement wide scene autoscrollingEugene Sandulenko
2016-12-01FULLPIPE: Remove obsolete TODOEugene Sandulenko
2016-12-01FULLPIPE: CleanupEugene Sandulenko
2016-11-30FULLPIPE: Fix music looping in scene04. This completes this sceneEugene Sandulenko
2016-11-29FULLPIPE: Initial code for scene04 musicEugene Sandulenko
2016-11-29FULLPIPE: Fix sound in scene04Eugene Sandulenko
2016-11-29FULLPIPE: Implement track looping in sceneFinalEugene Sandulenko
2016-11-28FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)Torbjörn Andersson
2016-11-25FULLPIPE: Start final musicEugene Sandulenko
2016-11-12FULLPIPE: Fix bug in original in scene05Eugene Sandulenko
2016-11-12FULLPIPE: Fix memory leakEugene Sandulenko
2016-10-04FULLPIPE: Fix crash on reentering scene27.Eugene Sandulenko
The scene destructor will take care of the allocated bats.
2016-10-02FULLPIPE: Scene11: Fix non-swinging swingRetro-Junk
2016-10-02FULLPIPE: Scene11: Rewrite scene handler in a sane wayRetro-Junk
2016-10-02FULLPIPE: More corrections to scene logic in scene11Eugene Sandulenko
2016-10-02FULLPIPE: Restore original swing logic in scene11Eugene Sandulenko
2016-10-02FULLPIPE: Scene11: Preserve Dude's state during swing updateRetro-Junk
2016-10-02FULLPIPE: Fix Grandma positioning in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Fix code formattingEugene Sandulenko
2016-10-02FULLPIPE: Improve collision detection in scene06Eugene Sandulenko
2016-10-02FULLPIPE: Fix ball collision detection in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Fix crash on reenter to scene37Eugene Sandulenko
2016-10-02FULLPIPE: Fix tube logic on scene37Eugene Sandulenko
2016-10-01FULLPIPE: Rebames in scene37Eugene Sandulenko
2016-10-01FULLPIPE: Fix logic in scene25. Now Dude can return backEugene Sandulenko
2016-10-01FULLPIPE: Further selection to cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Fix cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Scene14: Fix ball gameRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix pool level validationRetro-Junk