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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_init()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_setButtonStatics()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_clickButton()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_startFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
Eugene Sandulenko
2014-01-23
FULLPIPE: More code to sceneFinal
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneFinal_updateCursor()
Eugene Sandulenko
2014-01-23
FULLPIPE: Plug sceneFinal in
Eugene Sandulenko
2014-01-23
FULLPIPE: Initial code for sceneFinal
Eugene Sandulenko
2014-01-22
FULLPIPE: Finish renames in scene38
Eugene Sandulenko
2014-01-22
FULLPIPE: Started renames in scene38
Eugene Sandulenko
2014-01-21
FULLPIPE: Complete sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_propose()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_point()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_hammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_drink()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement scene38_setBottleState()
Eugene Sandulenko
2014-01-19
FULLPIPE: Plug scene38 in
Eugene Sandulenko
2014-01-19
FULLPIPE: Initial code for scene38
Eugene Sandulenko
2014-01-18
FULLPIPE: Silence GCC warnings.
Torbjörn Andersson
2014-01-18
FULLPIPE: Renames in scene37. This completes the scene
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_updateRing()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_setRingsState()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement scene37_updateCursor()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Initial code for scene37
Eugene Sandulenko
2014-01-17
FULLPIPE: Renames in scene35. This completes the scene
Eugene Sandulenko
2014-01-17
FULLPIPE: Implement sceneHandler35_genFlies()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35_startFlow()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35()
Eugene Sandulenko
2014-01-16
FULLPIPE: Plug scene35 in
Eugene Sandulenko
2014-01-16
FULLPIPE: Initial code for scene35
Eugene Sandulenko
2014-01-13
FULLPIPE: Renames in scene34. This completes the scene
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_genFlies()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_animateLeaveBoard()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_animateAction()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_testVent() and showVent()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_setExits()
Eugene Sandulenko
2014-01-13
FULLPIPE: Yet more code to scene34
Eugene Sandulenko
2014-01-13
FULLPIPE: More code to scene34
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement sceneHandler34_fromCactus()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement sceneHandler34()
Eugene Sandulenko
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