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path: root/engines/fullpipe/statics.h
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2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::chain()Eugene Sandulenko
2013-09-06FULLPIPE: First phase of StaticANIObject::update() implementationEugene Sandulenko
2013-09-06FULLPIPE: Implement copy constructor for StaticANIObjectEugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoNextFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoLastFrame() and ↵Eugene Sandulenko
Movement::setDynamicPhaseIndex()
2013-09-06FULLPIPE: Implement Movement::initStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Moved Messge class to messages.cppEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Further work on Scene switcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Scene drawing stubsEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Continued work on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko