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path: root/engines/fullpipe/utils.h
AgeCommit message (Expand)Author
2019-11-10FULLPIPE: Use more portable double loadingEugene Sandulenko
2017-11-18FULLPIPE: Annotate ownership rule of MfcArchive::readClassColin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Fix whitespace errorsColin Snover
2017-09-30COMMON: Introduce a shared hash function for pointer typesBastien Bouclet
2017-09-30BUILD: Define pointer sized integer types and remove SCUMM_64BITSBastien Bouclet
2017-03-24Unify all string function parameters to be const Common::String &Filippos Karapetis
2017-03-22FULLPIPE: Change genFileName() and loadFile() to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2017-03-22FULLPIPE: Change transCyrillic() to accept a Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String with _memfilename and loadFile()Filippos Karapetis
2016-09-23FULLPIPE: Made object sorting stable. This removes flicker in many scenesEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko
2016-09-18FULLPIPE: Properly save object backreferencesEugene Sandulenko
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17FULLPIPE: Turned MfcArchive into read/write stream like in originalEugene Sandulenko
2014-05-02FULLPIPE: Remove now unused PtrListEugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::saveload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-04FULLPIPE: More code to ExCommand classEugene Sandulenko
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2013-10-17FULLPIPE: Implement MovGraph2::findLink1()Eugene Sandulenko
2013-10-17FULLPIPE: Implement MovGraph2::findNode()Eugene Sandulenko
2013-09-26FULLPIPE: Added MctlCompound object typeEugene Sandulenko
2013-09-20FULLPIPE: Remove unused variables. CID 1063179Eugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-18FULLPIPE: Implement CMovGraph_messageHandler()Eugene Sandulenko
2013-09-06FULLPIPE: Remove unused classEugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenienceEugene Sandulenko
2013-09-06FULLPIPE: Continued work on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Completed Background loadingEugene Sandulenko
2013-09-06FULLPIPE: Furhter work on picture loadingEugene Sandulenko
2013-09-06FULLPIPE: Made MfcArchive work with both files and archivesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Removed excess debugging info and added variable levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish loading fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Started CGameVar loadingEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko