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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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utils.h
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2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Completed Background loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Furhter work on picture loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Made MfcArchive work with both files and archives
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: Reading CMovGraphNode
Eugene Sandulenko
2013-09-06
FULLPIPE: Removed excess debugging info and added variable levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continue parsing CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of reading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on CObList loader
Eugene Sandulenko
2013-09-06
FULLPIPE: CFile -> MfcArchive
Eugene Sandulenko
2013-09-06
FULLPIPE: Add utils.h which was overlooked
Eugene Sandulenko