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2013-12-01FULLPIPE: Initialize class variables. CID 1063200Eugene Sandulenko
2013-12-01FULLPIPE: Fix wrong condition check. CID 1133710, 1133711Eugene Sandulenko
2013-11-29FULLPIPE: Fix warningEugene Sandulenko
2013-11-29FULLPIPE: Implement sceneHandler04_dropBottle()Eugene Sandulenko
2013-11-29FULLPIPE: Some renames in scene04Eugene Sandulenko
2013-11-29FULLPIPE: Implement scene04_speakerCallback()Eugene Sandulenko
2013-11-29FULLPIPE: Fix crash at scene04 startEugene Sandulenko
2013-11-29FULLPIPE: Skip reading empty filenamesEugene Sandulenko
2013-11-29FULLPIPE: Fix crash at scene03 loadEugene Sandulenko
2013-11-27FULLPIPE: Give some names in scene04Eugene Sandulenko
2013-11-27FULLPIPE: Implement sceneHandler04_sub3()Eugene Sandulenko
2013-11-26FULLPIPE: Fix variable initialization. Thanks to md5 for pointing outEugene Sandulenko
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-25FULLPIPE: Implement sceneHandler04_checkBigBallClick()Eugene Sandulenko
2013-11-25FULLPIPE: Implement sceneHandler04_clickButton()Eugene Sandulenko
2013-11-23FULLPIPE: Implement sceneHandler04_sub1()Eugene Sandulenko
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-22FULLPIPE: Implement sceneHandler04_updateBottle()Eugene Sandulenko
2013-11-22FULLPIPE: Continued work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: More work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: Implement switchScene04Eugene Sandulenko
2013-11-22FULLPIPE: More work on sceneSwitcher04Eugene Sandulenko
2013-11-22FULLPIPE: Further work on sceneSwitcher04Eugene Sandulenko
2013-11-22FULLPIPE: Started work on sceneSwitcher04Eugene Sandulenko
2013-11-21FULLPIPE: Enable scene04Eugene Sandulenko
2013-11-21FULLPIPE: Implement scene04_updateCursor()Eugene Sandulenko
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-11-20FULLPIPE: Actually add scene04.cpp fileEugene Sandulenko
2013-11-20FULLPIPE: Started scene04 implementationEugene Sandulenko
2013-11-20FULLPIPE: Change data type in Movement memberEugene Sandulenko
2013-11-20FULLPIPE: Reduce header dependencyEugene Sandulenko
2013-11-20FULLPIPE: Moved sceneDbg to a separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene03 into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene02 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene01 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move sceneIntro to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move message handlers into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Consolidate lift-related functions in one fileEugene Sandulenko
2013-11-19FULLPIPE: Complete scene02Eugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19FULLPIPE: Do some renaming in scene02Eugene Sandulenko
2013-11-18FULLPIPE: Started scene02 implementationEugene Sandulenko
2013-11-17FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-17FULLPIPE: Get rid of ambiguity in MovGraph2 classEugene Sandulenko
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more typesEugene Sandulenko