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authorEugene Sandulenko2013-11-19 13:42:26 -0800
committerEugene Sandulenko2013-11-19 13:42:26 -0800
commita7a54c5d60ebdbda600f7aa12a4a0ffb28a53bbe (patch)
treed7a71582084e8f9368c15a3095a54b2dd421a75d /engines/fullpipe
parenteb9d53b999ddaa19634e0b099fa96e32d04b4eec (diff)
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FULLPIPE: More work on scene02
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/scenes.cpp62
1 files changed, 60 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 1748662ab7..2d937510cf 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -1590,7 +1590,7 @@ void scene02_initScene(Scene *sc) {
g_vars->scene02_boxOpen = false;
} else {
g_vars->scene02_boxOpen = true;
- g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) / 0x7FFF + 150;
+ g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
}
//g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
@@ -1599,9 +1599,67 @@ void scene02_initScene(Scene *sc) {
}
int sceneHandler02(ExCommand *ex) {
+ int res = 0;
+
+#if 0
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch(cmd->_messageNum) {
+ case MSG_SC2_LADDERCLICK:
+ sceneHandler02_ladderClick();
+ return 0;
+
+ case MSG_SC2_SHOWLADDER:
+ sceneHandler02_showLadder();
+ return 0;
+
+ case MSG_SC2_PUTMANUP:
+ g_aniMan2->_priority = 0;
+ return 0;
+
+ case MSG_SC2_HIDELADDER:
+ sceneHandler02_hideLadder();
+ return 0;
+
+ case 33:
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200 )
+ g_currentScene->bg.x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+
+ if (g_vars->scene02_boxOpen) {
+ if (g_vars->scene02_boxDelay >= 1) {
+ --g_vars->scene02_boxDelay;
+ } else if (g_fullpipe->_floaters.size() >= 1) {
+ if (g_fullpipe->_floaters->array2[0]->val5 == -50) {
+ g_fullpipe->_floaters->stopAll();
+ g_vars->scene02_boxOpen = false;
+ g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
+ } else {
+ g_floaters.array2[0]->val3 = -50;
+ }
+ } else {
+ g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
+ g_vars_scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
+ }
+ }
+
+ g_fullpipe->_floaters->update();
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ startSceneTrack();
+ }
+
+#endif
warning("STUB: sceneHandler02()");
- return 0;
+ return res;
}
void scene03_initScene(Scene *sc) {