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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-21
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix inventory transparency
Eugene Sandulenko
2016-09-21
FULLPIPE: Optimize savegame loading
Eugene Sandulenko
2016-09-21
FULLPIPE: Throttle animation playback to 30fps
Eugene Sandulenko
2016-09-20
FULLPIPE: Simplified Debug scene logic
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix Debug screen functionality
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix debug menu cheat
Eugene Sandulenko
2016-09-20
FULLPIPE: Correctly fill out dummy header on reading failure
Eugene Sandulenko
2016-09-20
FULLPIPE: Save ScummVM-specific header with the saves
Eugene Sandulenko
2016-09-20
FULLPIPE: Move more stuff to stateloader.cpp
Eugene Sandulenko
2016-09-20
FULLPIPE: Read playtime and save date from save headers
Eugene Sandulenko
2016-09-20
FULLPIPE: Read ScummVM savegame header from end of the file
Eugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-20
FULLPIPE: Fix inventory not being cleared on game load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-19
FULLPIPE: Added debug info to saveload code
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-19
FULLPIPE: Remove obsolete TODO comment
Torbjörn Andersson
2016-09-18
FULLPIPE: Implemented savefile loading
Eugene Sandulenko
2016-09-18
FULLPIPE: Moved save-related functions to statesaver.cpp
Eugene Sandulenko
2016-09-18
FULLPIPE: Implement map saving and save obfuscation
Eugene Sandulenko
2016-09-18
FULLPIPE: Save header, remove debug leftovers
Eugene Sandulenko
2016-09-18
FULLPIPE: Properly save object backreferences
Eugene Sandulenko
2016-09-18
FULLPIPE: Remove workaround and follow the original in StaticANIObject copy ↵
Eugene Sandulenko
constructor
2016-09-18
FULLPIPE: Fix StaticANIObject::getMovementIdById
Retro-Junk
2016-09-18
FULLPIPE: Further work on saving
Eugene Sandulenko
2016-09-17
FULLPIPE: Mass fix incorrect inhibitor flag
Retro-Junk
2016-09-17
FULLPIPE: Fix teleportation when turning mid-walk
Retro-Junk
2016-09-17
FULLPIPE: Turned MfcArchive into read/write stream like in original
Eugene Sandulenko
2016-09-17
FULLPIPE: Implement inventory saving
Eugene Sandulenko
2016-09-16
FULLPIPE: Further work on game saving
Eugene Sandulenko
2016-09-16
FULLPIPE: Started game saving code
Eugene Sandulenko
2016-09-15
FULLPIPE: Some renames in scene28
Eugene Sandulenko
2016-09-15
FULLPIPE: Fix navigation in scene28
Eugene Sandulenko
2016-09-15
FULLPIPE: Added debug info to scene28
Eugene Sandulenko
2016-09-14
FULLPIPE: Added debug mode to scene29
Eugene Sandulenko
2016-09-14
FULLPIPE: Added more debug tracing to scene29
Eugene Sandulenko
2016-09-14
FULLPIPE: Remove now unused BallChain class
Eugene Sandulenko
2016-09-14
FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)
Eugene Sandulenko
2016-09-13
FULLPIPE: Simplified Dib clipping code
Eugene Sandulenko
2016-09-13
FULLPIPE: Added more debug to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Fix red ball handling in scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Clarified ball variable names in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Fix bal shooting logic in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Initial conversion of BallChain to Array in scene29
Eugene Sandulenko
2016-09-11
FULLPIPE: Make sound controls work and persistent
Eugene Sandulenko
2016-09-11
FULLPIPE: Fix crash on mute
Eugene Sandulenko
2016-09-11
FULLPIPE: Fix bat rewinding in scene27
Eugene Sandulenko
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