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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2016-08-24
FULLPIPE: Fix direction calculation in MctlGraph::getLinkDir
Retro-Junk
2016-08-22
FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNode
Retro-Junk
2016-08-22
FULLPIPE: Fix always false condition check in MctlGraph::generateList
Retro-Junk
2016-08-20
FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwan
Eugene Sandulenko
2016-08-19
FULLPIPE: Let the bitmaps flip twice
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix flipVertical too
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix Bitmap flipping code. Thanks to wanwan
Eugene Sandulenko
2016-08-18
FULLPIPE: Fix index overflow in StepArray::gotoNextPoint
Retro-Junk
2016-08-15
FULLPIPE: Remove copy/paste leftover
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MctlGraph substructures
Eugene Sandulenko
2016-08-14
FULLPIPE: Renamed MctlGraph class methods
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MovGraph2 to MctlGraph
Eugene Sandulenko
2016-08-14
FULLPIPE: Rearrange code and fix flags initalization in MovGraph2::buildMovIn...
Retro-Junk
2016-08-14
FULLPIPE: Add missing list purge in MovGraph2::findMinPath
Retro-Junk
2016-08-14
FULLPIPE: Renamed rest of the AniHandler class methods
Eugene Sandulenko
2016-08-14
FULLPIPE: Further renames in AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Mass renaming of AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MGM class to AniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename mgm.* to anihandler.*
Eugene Sandulenko
2016-08-14
FULLPIPE: Swap atan2 arguments
Eugene Sandulenko
2016-08-13
FULLPIPE: Put behavior debug output to a separate channel
Eugene Sandulenko
2016-08-13
FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsets
Retro-Junk
2016-08-13
FULLPIPE: Fix wrong member name in InteractionController::handleInteraction
Retro-Junk
2016-08-13
FULLPIPE: Use proper Surface coordinates
Retro-Junk
2016-07-31
FULLPIPE: Hid noisy warning
Eugene Sandulenko
2016-07-31
FULLPIPE: More debug output for pathfinding
Eugene Sandulenko
2016-07-30
FULLPIPE: Added more debug output to pathfinding
Eugene Sandulenko
2016-07-29
FULLPIPE: Fix crash in MGM::movementis2 clearing
Eugene Sandulenko
2016-07-28
FULLPIPE: Hid warning under debug channel. More debug output
Eugene Sandulenko
2016-07-28
FULLPIPE: Fixed debuf channel registration
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-07-26
FULLPIPE: Few fixes to the pathfinding code
Eugene Sandulenko
2016-07-25
FULLPIPE: Added temp trace output
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix in MGM::recalcOffsets corner case check
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix subItems addressing in MGM
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix MGM array allocation
Eugene Sandulenko
2016-07-25
FULLPIPE: Streamlined double binary numbers loading
Eugene Sandulenko
2016-07-25
FULLPIPE: Renames in MovGraph class
Eugene Sandulenko
2016-07-24
FULLPIPE: Clarified MovGraph::calcDistance() implementation
Eugene Sandulenko
2016-07-23
FULLPIPE: Renames in MovGraph
Eugene Sandulenko
2016-07-22
FULLPIPE: Renames in Behavior code
Eugene Sandulenko
2016-07-20
FULLPIPE: Some renames in MovGraphLink
Eugene Sandulenko
2016-07-18
FULLPIPE: Adjusted debug output
Eugene Sandulenko
2016-05-15
FULLPIPE: Plug memory leak
Eugene Sandulenko
2016-05-07
FULLPIPE: Fix statics initialization
Eugene Sandulenko
2016-04-14
FULLPIPE: Reduce audio header dependencies
Ori Avtalion
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
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