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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2013-09-26
FULLPIPE: Prototyping for MctlCompound
Eugene Sandulenko
2013-09-22
FULLPIPE: Initialize class variable in constructor. CID 1090697
Eugene Sandulenko
2013-09-22
FULLPIPE: Initialize class variable
Eugene Sandulenko
2013-09-22
FULLPIPE: Initialized class variables. CID 1063198
Eugene Sandulenko
2013-09-22
FULLPIPE: Remove unused class variable. CID 1063191
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix uninitialized class variables
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix unneeded check. CID 1063206
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix stupid c/p error. CID 1063216
Eugene Sandulenko
2013-09-20
FULLPIPE: Initisalize uninitialized variable. CID 1063191
Eugene Sandulenko
2013-09-20
FULLPIPE: Remove unused class variable. CID 1063185
Eugene Sandulenko
2013-09-20
FULLPIPE: Remove unused variables. CID 1063179
Eugene Sandulenko
2013-09-19
FULLPIPE: Remove leftover debug output
Eugene Sandulenko
2013-09-19
FULLPIPE: Fix bug in picture search
Eugene Sandulenko
2013-09-19
FULLPIPE: Implement startWalkTo()
Eugene Sandulenko
2013-09-19
FULLPIPE: Unstubbed MovGraph constructor
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameLoader -> GameLoader
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-18
FULLPIPE: Rename C* modal objects
Eugene Sandulenko
2013-09-18
FULLPIPE: CStepArray -> StepArray
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from inventory classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
Eugene Sandulenko
2013-09-15
FULLPIPE: Initialize 'selector'. CID 1063200
Eugene Sandulenko
2013-09-15
FULLPIPE: Initialize class variable. CID 1063187
Eugene Sandulenko
2013-09-15
FULLPIPE: Added few destructors.
Eugene Sandulenko
2013-09-14
FULLPIPE: Fix condition. CID 1063217
Eugene Sandulenko
2013-09-14
FULLPIPE: Move PreloadItem methods where they belong
Eugene Sandulenko
2013-09-14
FULLPIPE: Fix leaked resource. CID 1063205
Eugene Sandulenko
2013-09-12
FULLPIPE: Move Sc2 to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-12
FULLPIPE: Move PreloadItems to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Fix debug scene
Eugene Sandulenko
2013-09-11
FULLPIPE: Add parenthesis
Eugene Sandulenko
2013-09-11
FULLPIPE: Fix compilation with MSVC and add a FIXME
Filippos Karapetis
2013-09-10
FULLPIPE: Finish sceneHandlerDbgMenu()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove unused class variable
Eugene Sandulenko
2013-09-10
FULLPIPE: Add stub warning.
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove noop code. CID 1063230
Eugene Sandulenko
2013-09-10
FULLPIPE: Add sanity check. CID 1063218
Eugene Sandulenko
2013-09-10
FULLPIPE: Fix stupid type. CID 1072975
Eugene Sandulenko
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086776
Eugene Sandulenko
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