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2014-01-07FULLPIPE: Implement sceneHandler28_trySecondaryPers()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_turnOn2()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_makeFaces()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_startWork1()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift*Start()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift1ShowAfter()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_clickLift()Eugene Sandulenko
2014-01-06FULLPIPE: Add sanity checkEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant checkEugene Sandulenko
2014-01-06FULLPIPE: Initialize variablesEugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant check. CID 1148380Eugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06FULLPIPE: Enable scene28Eugene Sandulenko
2014-01-06FULLPIPE: Add some code to scene28Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler28()Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (5-10)Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (1-4)Eugene Sandulenko
2014-01-06FULLPIPE: Implement scene28_updateCursor()Eugene Sandulenko
2014-01-06FULLPIPE: Plug scene28 inEugene Sandulenko
2014-01-06FULLPIPE: Initial code for scene28Eugene Sandulenko
2014-01-06FULLPIPE: Fix compiler warningEugene Sandulenko
2014-01-06FULLPIPE: Initial implementation of scene music tracksFilippos Karapetis
2014-01-06FULLPIPE: Renames in scene26. This completes the sceneEugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_animateVents()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_testVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_updatePool()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_showVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_clickVent()Eugene Sandulenko
2014-01-05FULLPIPE: Enable scene26Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene26Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler26()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene26_updateCursor()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene26 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene26Eugene Sandulenko
2014-01-05FULLPIPE: Rename remaining vars in scene25. This completes the sceneEugene Sandulenko
2014-01-05FULLPIPE: Some renames in scene25Eugene Sandulenko
2014-01-05FULLPIPE: Enable scene25Eugene Sandulenko
2014-01-05FULLPIPE: Give proper names to subs in scene25Eugene Sandulenko
2014-01-05FULLPIPE: Implement StaticANIObject::restartMessageQueue()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub01()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub02()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_startBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_tryRow()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_toLadder()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowShovel()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowHand()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_enterTruba()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_animateBearders()Eugene Sandulenko