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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: More work in sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: Remove obsolete comment
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
2013-12-25
FULLPIPE: Implement sceneHandler12_updateFloaters()
Eugene Sandulenko
2013-12-25
FULLPIPE: Catch unplugged scenes
Eugene Sandulenko
2013-12-25
FULLPIPE: Plug scene12 in
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement sceneHandler12()
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement scene12_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Renames in scene15. This completes scene
Eugene Sandulenko
2013-12-24
FULLPIPE: Plug scene15 in
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement sceneHandler15()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_updateCursor()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_setupMusic()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement several scene10 methods
Eugene Sandulenko
2013-12-23
FULLPIPE: Finish renames in scene08. This completes the scene
Eugene Sandulenko
2013-12-23
FULLPIPE: Renames in scene08
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement scene08_setupMusic()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_pushCallback()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_startArcade()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_airMoves()
Eugene Sandulenko
2013-12-23
FULLPIPE: Fix regression with absent background graphics.
Eugene Sandulenko
2013-12-22
FULPIPE: Implement sceneHandler08_calcFlight()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_enterUp()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_checkEndArcade()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_badLuck()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement BigPicture::draw()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement scene10_updateCursor() and enable scene10
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_sitDown()
Eugene Sandulenko
2013-12-22
FULLPIPE: More code to scene08
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_arcadeNow()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement scene08_updateCursor()
Eugene Sandulenko
2013-12-21
FULLPIPE: Do not memcpy non-POD objects.
Eugene Sandulenko
2013-12-21
FULLPIPE: Plug scene10 in
Eugene Sandulenko
2013-12-21
FULLPIPE: More renames
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-21
FULLPIPE: Plug scene08 in
Eugene Sandulenko
2013-12-21
FULLPIPE: Implement sceneHandler08()
Eugene Sandulenko
2013-12-20
FULLPIPE: Implement sceneHandler10()
Eugene Sandulenko
2013-12-20
FULLPIPE: Implement scene10_initScene()
Eugene Sandulenko
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