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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2014-01-06
FULLPIPE: Add sanity check
Eugene Sandulenko
2014-01-06
FULLPIPE: Remove redundant check
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variables
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-01-06
FULLPIPE: Remove redundant check. CID 1148380
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-01-06
FULLPIPE: Enable scene28
Eugene Sandulenko
2014-01-06
FULLPIPE: Add some code to scene28
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler28()
Eugene Sandulenko
2014-01-06
FULLPIPE: Sort constants by scene (5-10)
Eugene Sandulenko
2014-01-06
FULLPIPE: Sort constants by scene (1-4)
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement scene28_updateCursor()
Eugene Sandulenko
2014-01-06
FULLPIPE: Plug scene28 in
Eugene Sandulenko
2014-01-06
FULLPIPE: Initial code for scene28
Eugene Sandulenko
2014-01-06
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2014-01-06
FULLPIPE: Initial implementation of scene music tracks
Filippos Karapetis
2014-01-06
FULLPIPE: Renames in scene26. This completes the scene
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_animateVents()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_testVent()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_updatePool()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_showVent()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_clickVent()
Eugene Sandulenko
2014-01-05
FULLPIPE: Enable scene26
Eugene Sandulenko
2014-01-05
FULLPIPE: More code to scene26
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler26()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement scene26_updateCursor()
Eugene Sandulenko
2014-01-05
FULLPIPE: Plug scene26 in
Eugene Sandulenko
2014-01-05
FULLPIPE: Initial code for scene26
Eugene Sandulenko
2014-01-05
FULLPIPE: Rename remaining vars in scene25. This completes the scene
Eugene Sandulenko
2014-01-05
FULLPIPE: Some renames in scene25
Eugene Sandulenko
2014-01-05
FULLPIPE: Enable scene25
Eugene Sandulenko
2014-01-05
FULLPIPE: Give proper names to subs in scene25
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement StaticANIObject::restartMessageQueue()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_sub01()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_sub02()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_startBearders()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_tryRow()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_toLadder()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_rowShovel()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_rowHand()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_enterTruba()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_animateBearders()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement ModalVideoPlayer::play()
Filippos Karapetis
The intro Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet. Thus, only the audio is heard for now
2014-01-05
FULLPIPE: More code to scene25
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement scene25_updateCursor() and setupWater()
Eugene Sandulenko
2014-01-05
FULLPIPE: Plug scene25 in
Eugene Sandulenko
2014-01-05
FULLPIPE: Initial code for scene25
Eugene Sandulenko
2014-01-05
FULLPIPE: Fix wrong indexes in Floaters.
Eugene Sandulenko
Thanks to eriktorbjorn.
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