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AgeCommit message (Expand)Author
2013-09-16FULLPIPE: Fix cheat codes. Bug in original?Eugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-15FULLPIPE: Initialize 'selector'. CID 1063200Eugene Sandulenko
2013-09-15FULLPIPE: Initialize class variable. CID 1063187Eugene Sandulenko
2013-09-15FULLPIPE: Added few destructors.Eugene Sandulenko
2013-09-14FULLPIPE: Fix condition. CID 1063217Eugene Sandulenko
2013-09-14FULLPIPE: Move PreloadItem methods where they belongEugene Sandulenko
2013-09-14FULLPIPE: Fix leaked resource. CID 1063205Eugene Sandulenko
2013-09-12FULLPIPE: Move Sc2 to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Implement CGameLoader::preloadScene()Eugene Sandulenko
2013-09-12FULLPIPE: Move PreloadItems to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Fix debug sceneEugene Sandulenko
2013-09-11FULLPIPE: Add parenthesisEugene Sandulenko
2013-09-11FULLPIPE: Fix compilation with MSVC and add a FIXMEFilippos Karapetis
2013-09-10FULLPIPE: Finish sceneHandlerDbgMenu()Eugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-10FULLPIPE: Remove unused class variableEugene Sandulenko
2013-09-10FULLPIPE: Add stub warning.Eugene Sandulenko
2013-09-10FULLPIPE: Remove noop code. CID 1063230Eugene Sandulenko
2013-09-10FULLPIPE: Add sanity check. CID 1063218Eugene Sandulenko
2013-09-10FULLPIPE: Fix stupid type. CID 1072975Eugene Sandulenko
2013-09-09FULLPIPE: Started debug sceneEugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086776Eugene Sandulenko
2013-09-09FULLPIPE: Do not continue unnecessary function. CID 1086777Eugene Sandulenko
2013-09-09FULLPIPE: Remove unnecessary check. CID 1086775Eugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086778Eugene Sandulenko
2013-09-09FULLPIPE: Fix function prototypeEugene Sandulenko
2013-09-09FULLPIPE: Fix warningEugene Sandulenko
2013-09-09FULLPIPE: Fix warningsEugene Sandulenko
2013-09-09FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi...Eugene Sandulenko
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-07FULLPIPE: Implement CInteraction::isOverlapping()Eugene Sandulenko
2013-09-06FULLPIPE: Fix mouse event handlingEugene Sandulenko
2013-09-06FULLPIPE: Replace goto usageEugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Fixed compiler warningEugene Sandulenko
2013-09-06FULLPIPE: Turn Sc2Array into typedefEugene Sandulenko
2013-09-06FULLPIPE: Added guard #defineEugene Sandulenko
2013-09-06FULLPIPE: Inherit GlobalMessageQueueList from Common::ArrayEugene Sandulenko
2013-09-06FULLPIPE: Remove unused classEugene Sandulenko
2013-09-06FULLPIPE: Use consistent include guardEugene Sandulenko
2013-09-06FULLPIPE: Make engine conditionally compilable as dynamic pluginEugene Sandulenko
2013-09-06FULLPIPE: Implement CInteraction::canInteract()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix *AtPos() functionsEugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix default cursorEugene Sandulenko