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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Commit message (
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Author
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
Eugene Sandulenko
2013-09-15
FULLPIPE: Initialize 'selector'. CID 1063200
Eugene Sandulenko
2013-09-15
FULLPIPE: Initialize class variable. CID 1063187
Eugene Sandulenko
2013-09-15
FULLPIPE: Added few destructors.
Eugene Sandulenko
2013-09-14
FULLPIPE: Fix condition. CID 1063217
Eugene Sandulenko
2013-09-14
FULLPIPE: Move PreloadItem methods where they belong
Eugene Sandulenko
2013-09-14
FULLPIPE: Fix leaked resource. CID 1063205
Eugene Sandulenko
2013-09-12
FULLPIPE: Move Sc2 to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-12
FULLPIPE: Move PreloadItems to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Fix debug scene
Eugene Sandulenko
2013-09-11
FULLPIPE: Add parenthesis
Eugene Sandulenko
2013-09-11
FULLPIPE: Fix compilation with MSVC and add a FIXME
Filippos Karapetis
2013-09-10
FULLPIPE: Finish sceneHandlerDbgMenu()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove unused class variable
Eugene Sandulenko
2013-09-10
FULLPIPE: Add stub warning.
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove noop code. CID 1063230
Eugene Sandulenko
2013-09-10
FULLPIPE: Add sanity check. CID 1063218
Eugene Sandulenko
2013-09-10
FULLPIPE: Fix stupid type. CID 1072975
Eugene Sandulenko
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086776
Eugene Sandulenko
2013-09-09
FULLPIPE: Do not continue unnecessary function. CID 1086777
Eugene Sandulenko
2013-09-09
FULLPIPE: Remove unnecessary check. CID 1086775
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086778
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix function prototype
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warning
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warnings
Eugene Sandulenko
2013-09-09
FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi...
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-07
FULLPIPE: Implement CInteraction::isOverlapping()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix mouse event handling
Eugene Sandulenko
2013-09-06
FULLPIPE: Replace goto usage
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed compiler warning
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn Sc2Array into typedef
Eugene Sandulenko
2013-09-06
FULLPIPE: Added guard #define
Eugene Sandulenko
2013-09-06
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove unused class
Eugene Sandulenko
2013-09-06
FULLPIPE: Use consistent include guard
Eugene Sandulenko
2013-09-06
FULLPIPE: Make engine conditionally compilable as dynamic plugin
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInteraction::canInteract()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix *AtPos() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix default cursor
Eugene Sandulenko
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