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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2016-10-01
FULLPIPE: Scene26: Fix pool level validation
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix valves interaction
Retro-Junk
2016-10-01
FULLPIPE: Fix MctlGraph::getNearestLink
Retro-Junk
2016-10-01
FULLPIPE: Scene28: Fix flies priority
Retro-Junk
2016-10-01
FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBox
Retro-Junk
2016-10-01
FULLPIPE: Fix scene persistence between scenes
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix Soldiers/girls show up sequence in scene16
Eugene Sandulenko
2016-09-30
FULLPIPE: Remove constant duplicates
Eugene Sandulenko
2016-09-30
FULLPIPE: Increase number of saveslots.
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix whirlgig rotation on scene13
Eugene Sandulenko
2016-09-30
FULLPIPE: Enable debug menu permanently after cheat code to match the original
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix cursor color on Inflater in scene10
Eugene Sandulenko
2016-09-29
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
Eugene Sandulenko
2016-09-29
FULLPIPE: Save correct thumbnail to the savegames
Eugene Sandulenko
2016-09-29
FULLPIPE: Do not save on every room entering
Eugene Sandulenko
2016-09-28
FULLPIPE: Scene06: Fix unpickable ball
Retro-Junk
2016-09-27
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
Retro-Junk
2016-09-27
FULLPIPE: Revert to original bubble sort algorithm for scene objects
Retro-Junk
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-09-27
FULLPIPE: Mark that the engine has simple save names
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support for loading from launcher
Eugene Sandulenko
2016-09-26
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
Eugene Sandulenko
2016-09-25
FULLPIPE: Remove redundant debug output
Eugene Sandulenko
2016-09-25
FULLPIPE: Fix loading saves
Eugene Sandulenko
2016-09-25
FULLPIPE: Added more debug output to saveload code
Eugene Sandulenko
2016-09-24
FULLPIPE: Fix invalid motion when turning
Retro-Junk
2016-09-24
FULLPIPE: Fix MessageQueue instantination in MctlGraph::makeQueue
Retro-Junk
2016-09-24
FULLPIPE: Fix Movement::calcDuration
Retro-Junk
2016-09-23
FULLPIPE: Revert errorneous change
Eugene Sandulenko
2016-09-23
FULLPIPE: Made object sorting stable. This removes flicker in many scenes
Eugene Sandulenko
2016-09-23
FULLPIPE: Added more debug info to saveload code
Eugene Sandulenko
2016-09-22
FULLPIPE: Remove debug leftover
Eugene Sandulenko
2016-09-22
FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04
Eugene Sandulenko
2016-09-22
FULLPIPE: Added more debug output to scene04
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix crash when savepath is not writeable
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix errorneous message queue cleanup
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix crash on scene09 reentry
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug to scene09
Eugene Sandulenko
2016-09-21
FULLPIPE: Furhter simplification of loading code
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-21
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix inventory transparency
Eugene Sandulenko
2016-09-21
FULLPIPE: Optimize savegame loading
Eugene Sandulenko
2016-09-21
FULLPIPE: Throttle animation playback to 30fps
Eugene Sandulenko
2016-09-20
FULLPIPE: Simplified Debug scene logic
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix Debug screen functionality
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix debug menu cheat
Eugene Sandulenko
2016-09-20
FULLPIPE: Correctly fill out dummy header on reading failure
Eugene Sandulenko
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