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author | Eugene Sandulenko | 2016-09-25 20:05:55 +0200 |
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committer | Eugene Sandulenko | 2016-09-25 20:05:55 +0200 |
commit | 804c6ab7130ac88ad66e2424f79f9cc48c0689f1 (patch) | |
tree | 73c78eb8ae6436f7ebcfcdf629406226b67ce49b /engines/fullpipe | |
parent | d367f0fb7c1726769f86700abeb5ba78d12ae015 (diff) | |
download | scummvm-rg350-804c6ab7130ac88ad66e2424f79f9cc48c0689f1.tar.gz scummvm-rg350-804c6ab7130ac88ad66e2424f79f9cc48c0689f1.tar.bz2 scummvm-rg350-804c6ab7130ac88ad66e2424f79f9cc48c0689f1.zip |
FULLPIPE: Remove redundant debug output
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 10 | ||||
-rw-r--r-- | engines/fullpipe/statesaver.cpp | 10 |
2 files changed, 0 insertions, 20 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 145dcc311c..30c7bc87a9 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -121,14 +121,6 @@ void GameLoader::readSavegame(const char *fname) { _sc2array[i]._isLoaded = 0; } - int num = 2; - for (int k = 0; k < _sc2array[num]._picAniInfosCount; k++) { - debugC(4, kDebugLoading, "num: %d", k); - debugC(4, kDebugLoading, "type: %d id: %d", _sc2array[num]._picAniInfos[k]->type, _sc2array[num]._picAniInfos[k]->objectId); - debugC(4, kDebugLoading, "staticsId: %d movid: %d movphase: %d", _sc2array[num]._picAniInfos[k]->staticsId, - _sc2array[num]._picAniInfos[k]->movementId, _sc2array[num]._picAniInfos[k]->dynamicPhaseIndex); - } - delete archive; getGameLoaderInventory()->rebuildItemRects(); @@ -600,8 +592,6 @@ bool PicAniInfo::load(MfcArchive &file) { oy = file.readSint32LE(); priority = file.readUint32LE(); staticsId = file.readUint16LE(); - if (objectId == 334) - warning("objid: %d stid: %d", objectId, staticsId); movementId = file.readUint16LE(); dynamicPhaseIndex = file.readUint16LE(); flags = file.readUint16LE(); diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp index cbededf283..fb9163de93 100644 --- a/engines/fullpipe/statesaver.cpp +++ b/engines/fullpipe/statesaver.cpp @@ -98,14 +98,6 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) { } } - int num = 2; - for (int k = 0; k < _sc2array[num]._picAniInfosCount; k++) { - debugC(4, kDebugLoading, "num: %d", k); - debugC(4, kDebugLoading, "type: %d id: %d", _sc2array[num]._picAniInfos[k]->type, _sc2array[num]._picAniInfos[k]->objectId); - debugC(4, kDebugLoading, "staticsId: %d movid: %d movphase: %d", _sc2array[num]._picAniInfos[k]->staticsId, - _sc2array[num]._picAniInfos[k]->movementId, _sc2array[num]._picAniInfos[k]->dynamicPhaseIndex); - } - header.encSize = stream.size(); // Now obfuscate the data @@ -178,8 +170,6 @@ void PicAniInfo::save(MfcArchive &file) { file.writeSint32LE(oy); file.writeUint32LE(priority); file.writeUint16LE(staticsId); - if (objectId == 334) - warning("objid: %d stid: %d", objectId, staticsId); file.writeUint16LE(movementId); file.writeUint16LE(dynamicPhaseIndex); file.writeUint16LE(flags); |