Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-10 | ENGINES: Remove usage of C++11 extended initializer lists | Bastien Bouclet | |
2018-05-10 | ENGINES: Cleanup DetectedGame initialization in the AD | Bastien Bouclet | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-10 | ENGINES: Set the GameDescriptor decription in the constructor | Bastien Bouclet | |
2018-05-10 | ENGINES: Turn GameDescriptor into a simple struct | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2016-03-08 | ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. | Johannes Schickel | |
gameid -> gameId | |||
2014-02-18 | ENGINES: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-06-17 | Merge pull request #30 from tsoliman/configure-enhancement-warning-clean | Eugene Sandulenko | |
Configure enhancement warning clean | |||
2011-06-17 | ENGINES: Update GameDescriptor::updateDesc docs to match reality | Max Horn | |
2011-06-16 | ENGINES: Warn user about games marked with ADGF_UNSTABLE flags | Tarek Soliman | |
ADGF_UNSTABLE is always warned about. ADGF_TESTING is only warned about when running configure with --enable-relase. Both warnings are subject to the enable_wip_game_warning config option. | |||
2011-06-14 | DETECTOR: Remove PlainGameDescriptorGUIOpts | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-06-15 | GUI: Implemented Languages as GUI options. | Eugene Sandulenko | |
SCUMM and AdvancedDetector support this feature. svn-id: r49786 | |||
2010-03-18 | ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* | Max Horn | |
svn-id: r48283 | |||
2009-06-06 | Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) | Eugene Sandulenko | |
svn-id: r41274 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-17 | Moved base/game.* to engines/game.* | Max Horn | |
svn-id: r34589 |