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authorBastien Bouclet2017-12-03 12:19:08 +0100
committerBastien Bouclet2018-05-10 09:04:23 +0200
commit5aff87dc153f392cb14423efa78a96397789a6fd (patch)
tree66c2fd4a14f4f9a8668499b17e3630f49809f297 /engines/game.cpp
parent643c24db75797728087999abd8acf1ecc83757fa (diff)
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ENGINES: Turn GameDescriptor into a simple struct
Diffstat (limited to 'engines/game.cpp')
-rw-r--r--engines/game.cpp101
1 files changed, 41 insertions, 60 deletions
diff --git a/engines/game.cpp b/engines/game.cpp
index 177880c39d..1e96020fde 100644
--- a/engines/game.cpp
+++ b/engines/game.cpp
@@ -35,94 +35,75 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla
return 0;
}
-GameDescriptor::GameDescriptor() {
- setVal("gameid", "");
- setVal("description", "");
+GameDescriptor::GameDescriptor() :
+ language(Common::UNK_LANG),
+ platform(Common::kPlatformUnknown),
+ gameSupportLevel(kStableGame) {
}
-GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) {
- setVal("gameid", pgd.gameId);
- setVal("description", pgd.description);
+GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions) :
+ language(Common::UNK_LANG),
+ platform(Common::kPlatformUnknown),
+ gameSupportLevel(kStableGame) {
+
+ gameId = pgd.gameId;
+ preferredTarget = pgd.gameId;
+ description = pgd.description;
if (!guioptions.empty())
- setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
+ _guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
-GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, Common::String guioptions, GameSupportLevel gsl) {
- setVal("gameid", g);
- setVal("description", d);
- if (l != Common::UNK_LANG)
- setVal("language", Common::getLanguageCode(l));
- if (p != Common::kPlatformUnknown)
- setVal("platform", Common::getPlatformCode(p));
- if (!guioptions.empty())
- setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
+GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &guioptions, GameSupportLevel gsl) {
+ gameId = id;
+ preferredTarget = id;
+ description = d;
+ language = l;
+ platform = p;
+ gameSupportLevel = gsl;
- setSupportLevel(gsl);
+ if (!guioptions.empty())
+ _guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
-void GameDescriptor::setGUIOptions(Common::String guioptions) {
- if (!guioptions.empty())
- setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
+void GameDescriptor::setGUIOptions(const Common::String &guioptions) {
+ if (guioptions.empty())
+ _guiOptions.clear();
else
- erase("guioptions");
+ _guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
void GameDescriptor::appendGUIOptions(const Common::String &str) {
- setVal("guioptions", getVal("guioptions", "") + " " + str);
+ if (!_guiOptions.empty())
+ _guiOptions += " ";
+
+ _guiOptions += str;
}
-void GameDescriptor::updateDesc(const char *extra) {
- const bool hasCustomLanguage = (language() != Common::UNK_LANG);
- const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
- const bool hasExtraDesc = (extra && extra[0]);
+void GameDescriptor::updateDesc(const char *extraDesc) {
+ const bool hasCustomLanguage = (language != Common::UNK_LANG);
+ const bool hasCustomPlatform = (platform != Common::kPlatformUnknown);
+ const bool hasExtraDesc = (extraDesc && extraDesc[0]);
// Adapt the description string if custom platform/language is set.
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
- Common::String descr = description();
+ Common::String descr = description;
descr += " (";
if (hasExtraDesc)
- descr += extra;
+ descr += extraDesc;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
- descr += Common::getPlatformDescription(platform());
+ descr += Common::getPlatformDescription(platform);
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
- descr += Common::getLanguageDescription(language());
+ descr += Common::getLanguageDescription(language);
}
descr += ")";
- setVal("description", descr);
- }
-}
-
-GameSupportLevel GameDescriptor::getSupportLevel() {
- GameSupportLevel gsl = kStableGame;
- if (contains("gsl")) {
- Common::String gslString = getVal("gsl");
- if (gslString.equals("unstable"))
- gsl = kUnstableGame;
- else if (gslString.equals("testing"))
- gsl = kTestingGame;
- }
- return gsl;
-}
-
-void GameDescriptor::setSupportLevel(GameSupportLevel gsl) {
- switch (gsl) {
- case kUnstableGame:
- setVal("gsl", "unstable");
- break;
- case kTestingGame:
- setVal("gsl", "testing");
- break;
- case kStableGame:
- // Fall Through intended
- default:
- erase("gsl");
+ description = descr;
}
}
@@ -159,7 +140,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3
const char *reportEngineHeader = _s("Matched game IDs for the %s engine:");
Common::String report = Common::String::format(
- translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame["path"].c_str(),
+ translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame.path.c_str(),
"https://bugs.scummvm.org/"
);
report += "\n";
@@ -190,7 +171,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3
// Add the gameId to the list of matched games for the engine
// TODO: Use the gameId here instead of the preferred target.
// This is currently impossible due to the AD singleId feature losing the information.
- report += game.matchedGame["preferredtarget"];
+ report += game.matchedGame.preferredTarget;
// Consolidate matched files across all engines and detection entries
for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {