Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-07 | ENGINES: Do not include engines/savestate.h from engines/game.h | Max Horn | |
svn-id: r54119 | |||
2010-06-15 | GUI: Implemented Languages as GUI options. | Eugene Sandulenko | |
SCUMM and AdvancedDetector support this feature. svn-id: r49786 | |||
2010-03-18 | ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* | Max Horn | |
svn-id: r48283 | |||
2009-06-06 | Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) | Eugene Sandulenko | |
svn-id: r41274 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | cleanup | Max Horn | |
svn-id: r34898 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-17 | Moved base/game.* to engines/game.* | Max Horn | |
svn-id: r34589 |