Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | ENGINES: Copy the data referenced by QualifiedGameDescriptor | Bastien Bouclet | |
The engineId, gameId and description come from static data in the game engines. When the game engines are compiled as dynamic plugins, the QGD structure may outlive the engine plugin. Making a copy ensures the data remains available. Fixes #11292. | |||
2019-11-03 | BASE: Change the command line interface to use engine-qualified game names | Bastien Bouclet | |
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command. | |||
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-05-12 | GUI: Better integration for the unknown game dialog when adding games | Bastien Bouclet | |
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found. | |||
2019-04-27 | ENGINES: Add function in DetectionResults to get list of engines with an ↵ | Thierry Crozat | |
unknown variants | |||
2018-12-08 | ENGINES: Add optional extra configuration entries when creating new targets | Paul Gilbert | |
2018-05-10 | ENGINES: Remove usage of C++11 extended initializer lists | Bastien Bouclet | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-10 | ENGINES: Set the GameDescriptor decription in the constructor | Bastien Bouclet | |
2018-05-10 | ENGINES: Turn GameDescriptor into a simple struct | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2016-03-08 | ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. | Johannes Schickel | |
gameid -> gameId | |||
2014-02-18 | ENGINES: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2011-10-23 | ALL: Reduce assignment of "" to Common::String. | Johannes Schickel | |
When clearing an existant object clear() should be used. When constructing objects (or using default values for parameters) the constructor of String without any argument should be used. This changes only a few instances I noticed while looking over some recent commit logs. | |||
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-06-17 | Merge pull request #30 from tsoliman/configure-enhancement-warning-clean | Eugene Sandulenko | |
Configure enhancement warning clean | |||
2011-06-17 | ENGINES: Update GameDescriptor::updateDesc docs to match reality | Max Horn | |
2011-06-16 | ENGINES: Warn user about games marked with ADGF_UNSTABLE flags | Tarek Soliman | |
ADGF_UNSTABLE is always warned about. ADGF_TESTING is only warned about when running configure with --enable-relase. Both warnings are subject to the enable_wip_game_warning config option. | |||
2011-06-14 | DETECTOR: Remove PlainGameDescriptorGUIOpts | Max Horn | |
2011-06-14 | ENGINES: cleanup | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-11-07 | ENGINES: Do not include engines/savestate.h from engines/game.h | Max Horn | |
svn-id: r54119 | |||
2010-06-15 | GUI: Implemented Languages as GUI options. | Eugene Sandulenko | |
SCUMM and AdvancedDetector support this feature. svn-id: r49786 | |||
2010-03-18 | ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* | Max Horn | |
svn-id: r48283 | |||
2009-06-06 | Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) | Eugene Sandulenko | |
svn-id: r41274 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | cleanup | Max Horn | |
svn-id: r34898 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-17 | Moved base/game.* to engines/game.* | Max Horn | |
svn-id: r34589 |