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path: root/engines/gargoyle/frotz
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2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert
2018-12-08GLK: FROTZ: Fix stack sizePaul Gilbert
2018-12-08GLK: FROTZ: Hook up processor execution to main runGame methodPaul Gilbert
2018-12-08GLK: FROTZ: Merge Err class into ProcessorPaul Gilbert
2018-12-08GLK: FROTZ: Implemented Quetzal class for savegamesPaul Gilbert
2018-12-08GLK: FROTZ: Added OS read line and character methodsPaul Gilbert
2018-12-08GLK: FROTZ: Add screen message methodsPaul Gilbert
2018-12-08GLK: FROTZ: Added memory redirect methodsPaul Gilbert
2018-12-08GLK: FROTZ: Added script/record/transcript/replay methodsPaul Gilbert
2018-12-08GLK: FROTZ: Added remaining memory methodsPaul Gilbert
2018-12-08GLK: FROTZ: Added storeb & storew into the Mem classPaul Gilbert
2018-12-08GLK: FROTZ: Removal of method stubs that are now implementedPaul Gilbert
2018-12-08GLK: FROTZ: Added storeb and storew methodsPaul Gilbert
2018-12-08GLK: FROTZ: Merge Buffer class into ProcessorPaul Gilbert
2018-12-08GLK: FROTZ: Add undo data initializationPaul Gilbert
2018-12-08GLK: FROTZ: Added user options initialization from configurationPaul Gilbert
2018-12-08GLK: FROTZ: Add GlkInterface initialize methodPaul Gilbert
2018-12-08GLK: FROTZ: Added bulk of game processorPaul Gilbert
2018-12-08GLK: FROTZ: Move Header to be an ancestor class to MemPaul Gilbert
2018-12-08GLK: FROTZ: Add parsing if game file is a Blorb containerPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of Mem classPaul Gilbert
2018-12-08GLK: FROTZ: Added error handlingPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of initializationPaul Gilbert
2018-12-08GLK: FROTZ: Fleshing out detection logic and added some entriesPaul Gilbert
2018-12-08GLK: FROTZ: Skeleton sub-engine for Frotz interpreterPaul Gilbert