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path: root/engines/gargoyle/gargoyle.cpp
AgeCommit message (Expand)Author
2018-12-08GLK: Beginnings of font handlingPaul Gilbert
2018-12-08GLK: Logic for keypress event handlingPaul Gilbert
2018-12-08GLK: Move Draw class into new Screen classPaul Gilbert
2018-12-08GLK: Implementing text buffer window methodsPaul Gilbert
2018-12-08GLK: Added WindowStream put methodsPaul Gilbert
2018-12-08GLK: Start of window character outputPaul Gilbert
2018-12-08GLK: Remove duplicated Windows fields that are now in ConfPaul Gilbert
2018-12-08GLK: Setting up of configuration loadingPaul Gilbert
2018-12-08GLK: Adding stream open/closingPaul Gilbert
2018-12-08GLK: Starting to flesh out stream classesPaul Gilbert
2018-12-08GLK: Add window creationPaul Gilbert
2018-12-08GLK: Detect presence of game file in detectGamesPaul Gilbert
2018-12-08GLK: Add detection logic needed for engine startupPaul Gilbert
2018-12-08GLK: SCOTT: Initial conversion of ScottFreePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Refactor Glk to derice from InterpreterPaul Gilbert
2018-12-08GLK: Add stub classes for sub-engine componentsPaul Gilbert
2018-12-08GLK: Initial skeleton enginePaul Gilbert