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2018-12-08GLK: Split the windows.cpp file into separate files for each window classPaul Gilbert
2018-12-08GLK: Added TextGridWindow methods and supportPaul Gilbert
2018-12-08GLK: Added window class destructorsPaul Gilbert
2018-12-08GLK: Added remaining stream write methodsPaul Gilbert
2018-12-08GLK: Added WindowStream put methodsPaul Gilbert
2018-12-08GLK: Renaming of window classes fieldsPaul Gilbert
2018-12-08GLK: Start of window character outputPaul Gilbert
2018-12-08GLK: SCOTT: Add detection for other gamesPaul Gilbert
2018-12-08GLK: Remove duplicated Windows fields that are now in ConfPaul Gilbert
2018-12-08GLK: Further config loadingPaul Gilbert
2018-12-08GLK: Setting up of configuration loadingPaul Gilbert
2018-12-08GLK: Adding stream open/closingPaul Gilbert
2018-12-08GLK: Starting to flesh out stream classesPaul Gilbert
2018-12-08GLK: Skeleton implementation of window text streamPaul Gilbert
2018-12-08GLK: Fixes for window initializationPaul Gilbert
2018-12-08GLK: Added glk_set_windowPaul Gilbert
2018-12-08GLK: Remaining window rearrange codePaul Gilbert
2018-12-08GLK: Window setup for text buffer windowsPaul Gilbert
2018-12-08GLK: Added setup of text grid windowsPaul Gilbert
2018-12-08GLK: Add window creationPaul Gilbert
2018-12-08GLK: Detect presence of game file in detectGamesPaul Gilbert
2018-12-08GLK: Add detection logic needed for engine startupPaul Gilbert
2018-12-08GLK: SCOTT: Adding game detection codePaul Gilbert
2018-12-08GLK: SCOTT: Minor stream and event loop fixesPaul Gilbert
2018-12-08GLK: SCOTT: Initial conversion of ScottFreePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Added stubs for Glk methodsPaul Gilbert
2018-12-08GLK: Added Glk enums and structuresPaul Gilbert
2018-12-08GLK: Refactor Glk to derice from InterpreterPaul Gilbert
2018-12-08GLK: Add stub classes for sub-engine componentsPaul Gilbert
2018-12-08GLK: Initial skeleton enginePaul Gilbert