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path: root/engines/glk/frotz/detection.cpp
AgeCommit message (Expand)Author
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-30GLK: FROTZ: Split Infocom game list from other games listPaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert
2018-12-12GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ...Paul Gilbert
2018-12-09GLK: FROTZ: Adding detection entriesPaul Gilbert
2018-12-09GLK: FROTZ: Add game names for ZCode games on if-archivePaul Gilbert
2018-12-09GLK: Fix compiler warningsPaul Gilbert
2018-12-08GLK: Fix Buildbot identified warningsPaul Gilbert
2018-12-08GLK: FROTZ: Properly flag the detections of Infocom games that have sound eff...Paul Gilbert
2018-12-08GLK: FROTZ: Detect Infocom games using .zip extensionsPaul Gilbert
2018-12-08GLK: FROTZ: Quetzal saving and loading now worksPaul Gilbert
2018-12-08GLK: FROTZ: Further reading/writing setup for savegames using QuetzalPaul Gilbert
2018-12-08GLK: FROTZ: Savegame listing now reads Quetzal savegamesPaul Gilbert
2018-12-08GLK: FROTZ: Fixed detection of Infocom .dat gamefilesPaul Gilbert
2018-12-08GLK: Fix gcc compiler warningsPaul Gilbert
2018-12-08GLK: FROTZ: Debug code to generate detection entries for unknown gamesPaul Gilbert
2018-12-08GLK: FROTZ: Improve fallback detection of Z-code gamesPaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert