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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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glk
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frotz
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detection.cpp
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Commit message (
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Author
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-30
GLK: FROTZ: Split Infocom game list from other games list
Paul Gilbert
2018-12-28
GLK: Simplify arrays of valid extensions in detection code
Paul Gilbert
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ...
Paul Gilbert
2018-12-09
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-09
GLK: FROTZ: Add game names for ZCode games on if-archive
Paul Gilbert
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: FROTZ: Properly flag the detections of Infocom games that have sound eff...
Paul Gilbert
2018-12-08
GLK: FROTZ: Detect Infocom games using .zip extensions
Paul Gilbert
2018-12-08
GLK: FROTZ: Quetzal saving and loading now works
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Savegame listing now reads Quetzal savegames
Paul Gilbert
2018-12-08
GLK: FROTZ: Fixed detection of Infocom .dat gamefiles
Paul Gilbert
2018-12-08
GLK: Fix gcc compiler warnings
Paul Gilbert
2018-12-08
GLK: FROTZ: Debug code to generate detection entries for unknown games
Paul Gilbert
2018-12-08
GLK: FROTZ: Improve fallback detection of Z-code games
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert