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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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frotz
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screen.cpp
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Author
2019-08-11
GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro
Paul Gilbert
2019-02-21
GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0
Torbjörn Andersson
2019-02-16
GLK: FROTZ: Improved setup and handling of fg/bg colors
Paul Gilbert
2019-01-31
GLK: FROTZ: Fix writing transparently to header in Zork Zero
Paul Gilbert
2019-01-31
GLK: Cleanups & fixes from color refactoring
Paul Gilbert
2019-01-29
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Paul Gilbert
2019-01-29
GLK: FROTZ: Add 6x8 font for Infocom v6 games
Paul Gilbert
2019-01-26
GLK: FROTZ: Split BItmapFont into it's own file
Paul Gilbert
2019-01-06
GLK: FROTZ: Set default colors for v6 games
Paul Gilbert
2019-01-06
GLK: FROTZ: Force v6 games to 320x200
Paul Gilbert
2019-01-02
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2018-12-31
GLK: Splitting font related info from Conf into their own classes
Paul Gilbert
2018-12-17
GLK: FROTZ: Remove need for new font style for Runic font
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix display of character graphics in text grid windows
Paul Gilbert
2018-12-08
GLK: FROTZ: Draw character graphic chars at the same size as the fixed width ...
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix selection of the character graphics font
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
2018-12-08
GLK: Merge Fonts class into Screen class
Paul Gilbert