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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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frotz
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windows.cpp
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Commit message (
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Author
2019-02-27
GLK: FROTZ: Move window clearing to a Window method
Paul Gilbert
2019-02-27
GLK: FROTZ: Move current window into _wp
Paul Gilbert
2019-02-26
GLK: FROTZ: Fix getting cursor position for non V6 games
Paul Gilbert
2019-02-23
GLK: FROTZ: Add V6 text cursor logic
Paul Gilbert
2019-02-17
GLK: FROTZ: More properly fix transparency handling of header
Paul Gilbert
2019-02-16
GLK: FROTZ: Properly set window colors
Paul Gilbert
2019-02-16
GLK: FROTZ: Improved setup and handling of fg/bg colors
Paul Gilbert
2019-02-06
GLK: FROTZ: Fix drawing position of pillars in Zork Zero
Paul Gilbert
2019-01-29
GLK: FROTZ: Fix rendering text to upper window in Zork Zero
Paul Gilbert
2019-01-29
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Paul Gilbert
2019-01-06
GLK: FROTZ: Default white color for v6 game background
Paul Gilbert
2019-01-04
GLK: FROTZ: Simplified getting/setting window properties
Paul Gilbert
2019-01-04
GLK: FROTZ: Refactor V6 window arrangements
Paul Gilbert
2019-01-03
GLK: FROTZ: Hooked up window property reading
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2019-01-02
GLK: FROTZ: Window positions & sizes are in characters, not pixels
Paul Gilbert
2019-01-02
GLK: FROTZ: Add support for pair windows to have more than 2 children
Paul Gilbert
2019-01-02
GLK: FROTZ: Setting window positon & size, some property reading
Paul Gilbert
2019-01-01
GLK: FROTZ: Beginnings of setting window positions and size
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2019-01-01
GLK: FROTZ: Compilation fix
Paul Gilbert
2019-01-01
GLK: FROTZ: Added skeleton classes for ZMachine windows
Paul Gilbert