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path: root/engines/glk/frotz/windows.cpp
AgeCommit message (Expand)Author
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
2019-08-04GLK: FROTZ: V6 window creation so Arthur intro now progresses furtherPaul Gilbert
2019-08-04GLK: FROTZ: Fix positioning of Arthur title screenPaul Gilbert
2019-08-02GLK: FROTZ: Title screen for Arthur is partially showingPaul Gilbert
2019-08-02GLK: Fix VS uninitialized field warningsPaul Gilbert
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-04-04GLK: FROTZ: Handle creating Glk window when switching to/from fixed width stylesPaul Gilbert
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert
2019-03-06GLK: FROTZ: Create Glk windows on the fly as neededPaul Gilbert
2019-03-05GLK: FROTZ: Moving updating colors and current window into Window classPaul Gilbert
2019-02-27GLK: FROTZ: Move window clearing to a Window methodPaul Gilbert
2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert
2019-02-23GLK: FROTZ: Add V6 text cursor logicPaul Gilbert
2019-02-17GLK: FROTZ: More properly fix transparency handling of headerPaul Gilbert
2019-02-16GLK: FROTZ: Properly set window colorsPaul Gilbert
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-06GLK: FROTZ: Fix drawing position of pillars in Zork ZeroPaul Gilbert
2019-01-29GLK: FROTZ: Fix rendering text to upper window in Zork ZeroPaul Gilbert
2019-01-29GLK: FROTZ: Make window transparent for V6 games to not obscure upper areaPaul Gilbert
2019-01-06GLK: FROTZ: Default white color for v6 game backgroundPaul Gilbert
2019-01-04GLK: FROTZ: Simplified getting/setting window propertiesPaul Gilbert
2019-01-04GLK: FROTZ: Refactor V6 window arrangementsPaul Gilbert
2019-01-03GLK: FROTZ: Hooked up window property readingPaul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2019-01-02GLK: FROTZ: Window positions & sizes are in characters, not pixelsPaul Gilbert
2019-01-02GLK: FROTZ: Add support for pair windows to have more than 2 childrenPaul Gilbert
2019-01-02GLK: FROTZ: Setting window positon & size, some property readingPaul Gilbert
2019-01-01GLK: FROTZ: Beginnings of setting window positions and sizePaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2019-01-01GLK: FROTZ: Compilation fixPaul Gilbert
2019-01-01GLK: FROTZ: Added skeleton classes for ZMachine windowsPaul Gilbert