aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/glulxe
AgeCommit message (Expand)Author
2019-08-02GLK: GLULXE: Fix VS packing warningsPaul Gilbert
2019-07-29GLK: Fix illegal characters in detection entriesPaul Gilbert
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-06GLK: Fix various gcc warningsPaul Gilbert
2019-07-06GLK: GLULXE: Fix MSVC field alignment warningsPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-05-24GLK: TADS2: Soooo much more implementationPaul Gilbert
2019-05-04GLK: Create objrocks for saved game file sreamsPaul Gilbert
2019-05-04GLK: GLULXE: Readded Cragne Manor detection entryPaul Gilbert
2019-05-03GLK: GLULXE: Rearrange fields to suppress VS alignment warningPaul Gilbert
2019-05-03GLK: GLULXE: Move savegame code into loadGameData/saveGameDataPaul Gilbert
2019-04-29GLK: GLULXE: Added detection for older versions of English gamesPaul Gilbert
2019-04-29GLK: GLULXE: Added foreign language game detectionsPaul Gilbert
2019-04-29GLK: Fix warningsCameron Cawley
2019-04-29GLK: GLULXE: Adding detection entriesPaul Gilbert
2019-04-28GLK: Record gli arrays for memory streamsPaul Gilbert
2019-04-28GLK: GLULXE: init_dispatch wasn't being calledPaul Gilbert
2019-04-28GLK: Implementing more gli object registrationPaul Gilbert
2019-04-20GLK: GLULXE: Hopeflly fix last uint vs uint32 type clashPaul Gilbert
2019-04-18GLK: GLULXE: Fix mismatching typecastsPaul Gilbert
2019-04-18GLK: GLULXE: Unicode strings still need to be uint32 *Paul Gilbert
2019-04-18GLK: GLULXE: More compilation fixesPaul Gilbert
2019-04-17GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methodsPaul Gilbert
2019-04-17GLK: GLULXE: Fix reading game header informationPaul Gilbert
2019-04-17GLK: GLULXE: astyle formattingdreammaster
2019-04-17GLK: GLULXE: Remove gamefile to use proper _gameFilePaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add serial methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add search methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add operand methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added heap methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added gestalt methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added funcs methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added exec methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added accel methodsPaul Gilbert
2019-04-17GLK: GLULXE: Set up method definitions, glkop methodsPaul Gilbert
2019-04-14GLK: GLULXE: Stubs for float and operation filesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert