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path: root/engines/glk/level9
AgeCommit message (Expand)Author
2019-12-16GLK: LEVEL9: Fix crash in detection codeCameron Cawley
2019-11-22GLK: Fixing defines clashes between sub-enginesPaul Gilbert
2019-11-17GLK: LEVEL9: Stretch images to cover the entire upper window areaPaul Gilbert
2019-11-16GLK: LEVEL9: Fix game Ids for Price of MagikPaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert
2019-10-26GLK: LEVEL9: JanitorialPaul Gilbert
2019-10-26GLK: LEVEL9: Added subengine filesPaul Gilbert
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert