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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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magnetic
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2019-06-23
GLK: Show unknown variant dialog for unknown detection entries
Paul Gilbert
2019-06-16
GLK: Further changeover of sub-engines to use new savegame code
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Add game detection entries
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Hook up Magnetic sub-engine
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Added graphics & sound methods
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Sound initialization
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Graphics initialization
Paul Gilbert
2019-05-07
GLK: MAGNETIC: General initialization
Paul Gilbert
2019-03-31
GLK: Improved detection of Blorb files
Cameron Cawley
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2018-12-28
GLK: Simplify arrays of valid extensions in detection code
Paul Gilbert
Suggested by Sev as a way to avoid having both arrays and array sizes
2018-12-28
GLK: Fix out of bound access in detection code
Thierry Crozat
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer.
2018-12-27
GLK: MAGNETIC: Initial skeleton sub-engine
Paul Gilbert