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2019-11-23GLK: MAGNETIC: Even Further Fixes for AmigaOS4 CompilationD G Turner
2019-11-23GLK: MAGNETIC: Further Fixes for AmigaOS4 CompilationD G Turner
2019-11-23GLK: MAGNETIC: Fix Compilation on AmigaOS4D G Turner
This seems to be an issue where the initializer for the members called log get confused for a call to the log() standard library function. Renaming these members with leading underscores and adding some checks for nullptr before usage are good practice in any case and should fix this.
2019-11-22GLK: MAGNETIC: Compilation fixPaul Gilbert
2019-11-22GLK: MAGNETIC: Hooking up loading/saving gamesPaul Gilbert
2019-11-22GLK: Fixing defines clashes between sub-enginesPaul Gilbert
2019-11-22GLK: MAGNETIC: Moving local method static variables to class fieldsPaul Gilbert
2019-11-22GLK: MAGNETIC: Making functions all class methods, statics into class fieldsPaul Gilbert
2019-11-22GLK: MAGNETIC: Startup fixesPaul Gilbert
2019-11-22GLK: MAGNETIC: Added subengine filesdreammaster
2019-07-25GLK: Fix uninitialized variable warningPaul Gilbert
2019-07-06GLK: Fix various gcc warningsPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-05-07GLK: MAGNETIC: Add game detection entriesPaul Gilbert
2019-05-07GLK: MAGNETIC: Hook up Magnetic sub-enginePaul Gilbert
2019-05-07GLK: MAGNETIC: Added graphics & sound methodsPaul Gilbert
2019-05-07GLK: MAGNETIC: Sound initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: Graphics initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: General initializationPaul Gilbert
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
Suggested by Sev as a way to avoid having both arrays and array sizes
2018-12-28GLK: Fix out of bound access in detection codeThierry Crozat
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer.
2018-12-27GLK: MAGNETIC: Initial skeleton sub-enginePaul Gilbert