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AgeCommit message (Expand)Author
2019-11-11GLK: ARCHETYPE: Switch from original's Debug enum to debug channelsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Adding GLK hookupsPaul Gilbert
2019-11-11GLK: Fix structures using unionsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes for string decryptionPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further loading fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Various startup fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Added converted filesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert
2019-10-26GLK: Safer interpreter tag generation for Quetzal save filesPaul Gilbert
2019-10-26GLK: LEVEL9: JanitorialPaul Gilbert
2019-10-26GLK: LEVEL9: Added subengine filesPaul Gilbert
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert
2019-10-22GLK: Squash of GLK sub-engines pull request, unused variable fixPaul Gilbert
2019-10-22GLK: Remove incorrect include. Thanks to ccawley2011Paul Gilbert
2019-10-13GLK: ADRIFT: Correct unicode string typePaul Gilbert
2019-10-11GLK: Revert Amiga compilation fixPaul Gilbert
2019-10-11GLK: JACL: Move JACL out of RELEASE_BUILD exclusionPaul Gilbert
2019-10-11GLK: JACL: Implement loading saves from the launcherPaul Gilbert
2019-10-11GLK: JACL: Remove deprecated glk_startup.cppPaul Gilbert
2019-10-11GLK: Make glui32 match uint to hopefully prevent Amiga compilation errorsPaul Gilbert
2019-10-09GLK: JACL: Amiga compilation fixPaul Gilbert
2019-10-09GLK: JACL: Fix loading savegamesPaul Gilbert
2019-10-07GLK: JACL: Fix exiting game when game window is closedPaul Gilbert
2019-10-07GLK: JACL: Standardizing on calls to get stream linePaul Gilbert
2019-10-07GLK: JACL: Hooking up savegame code to GMMPaul Gilbert
2019-10-07GLK: JACL: Fix game script executionPaul Gilbert
2019-10-07GLK: JACL: Graceful exit when error occursPaul Gilbert
2019-10-07GLK: JACL: Cleanup of loader codePaul Gilbert
2019-10-07GLK: JACL: gcc compilation fixesPaul Gilbert
2019-10-07GLK: JACL: Adding subengine filesdreammaster
2019-10-07GLK: JACL: Adding subengine filesPaul Gilbert
2019-10-07GLK: JACL: Skeleton subengine commitPaul Gilbert
2019-10-06GLK: Improve abysmal performance of stream read checkPaul Gilbert
2019-10-06GLK: Fix reading beyond the end of a filePaul Gilbert
2019-10-05GLK: Add Streams methods for encapsulating ScummVM streamsPaul Gilbert