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2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert
2019-10-26GLK: Safer interpreter tag generation for Quetzal save filesPaul Gilbert
2019-10-26GLK: LEVEL9: JanitorialPaul Gilbert
2019-10-26GLK: LEVEL9: Added subengine filesPaul Gilbert
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert
2019-10-22GLK: Squash of GLK sub-engines pull request, unused variable fixPaul Gilbert
See ccawley2011's pull at https://github.com/scummvm/scummvm/pull/1900
2019-10-22GLK: Remove incorrect include. Thanks to ccawley2011Paul Gilbert
2019-10-13GLK: ADRIFT: Correct unicode string typePaul Gilbert
2019-10-11GLK: Revert Amiga compilation fixPaul Gilbert
This reverts commit a14550d7f1893be72a59f3653cf9e69a43b9077a.
2019-10-11GLK: JACL: Move JACL out of RELEASE_BUILD exclusionPaul Gilbert
2019-10-11GLK: JACL: Implement loading saves from the launcherPaul Gilbert
2019-10-11GLK: JACL: Remove deprecated glk_startup.cppPaul Gilbert
2019-10-11GLK: Make glui32 match uint to hopefully prevent Amiga compilation errorsPaul Gilbert
2019-10-09GLK: JACL: Amiga compilation fixPaul Gilbert
2019-10-09GLK: JACL: Fix loading savegamesPaul Gilbert
2019-10-07GLK: JACL: Fix exiting game when game window is closedPaul Gilbert
2019-10-07GLK: JACL: Standardizing on calls to get stream linePaul Gilbert
2019-10-07GLK: JACL: Hooking up savegame code to GMMPaul Gilbert
2019-10-07GLK: JACL: Fix game script executionPaul Gilbert
2019-10-07GLK: JACL: Graceful exit when error occursPaul Gilbert
2019-10-07GLK: JACL: Cleanup of loader codePaul Gilbert
2019-10-07GLK: JACL: gcc compilation fixesPaul Gilbert
2019-10-07GLK: JACL: Adding subengine filesdreammaster
2019-10-07GLK: JACL: Adding subengine filesPaul Gilbert
2019-10-07GLK: JACL: Skeleton subengine commitPaul Gilbert
2019-10-06GLK: Improve abysmal performance of stream read checkPaul Gilbert
2019-10-06GLK: Fix reading beyond the end of a filePaul Gilbert
2019-10-05GLK: Add Streams methods for encapsulating ScummVM streamsPaul Gilbert
2019-10-05GLK: Splitting bulk of FileStream up into an IOStream base classPaul Gilbert
2019-10-05GLK: Engine requires jpeg and png as dependenciesEugene Sandulenko
2019-09-30GLK: QUEST: Add save and restore commandsPaul Gilbert
2019-09-30GLK: QUEST: Support loading savegames from the launcherPaul Gilbert
2019-09-30GLK: QUEST: Fleshing out savegame code, hooking to GMMPaul Gilbert
2019-09-30GLK: QUEST: Fix Compilation on AmigaOS4D G Turner
2019-09-30GLK: ADRIFT: Fix Remaining GCC WarningsD G Turner
These were from -Wignored-qualifiers. Adding the const keyword to the cast does not do anything since the assignment target is qualified by const in any case hence this is ignored and generates a warning.
2019-09-30GLK: ADRIFT: Add const qualifier for some function call parametersD G Turner