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AgeCommit message (Expand)Author
2019-11-22GLK: MAGNETIC: Making functions all class methods, statics into class fieldsPaul Gilbert
2019-11-22GLK: MAGNETIC: Startup fixesPaul Gilbert
2019-11-22GLK: MAGNETIC: Added subengine filesdreammaster
2019-11-17GLK: QUEST: Added versionPaul Gilbert
2019-11-17GLK: SCOTT: CleanupPaul Gilbert
2019-11-17GLK: JACL: Add interpreter versionPaul Gilbert
2019-11-17GLK: HUGO: CleanupPaul Gilbert
2019-11-17GLK: GLULXE: CleanupPaul Gilbert
2019-11-17GLK: GLULXE: Fix alignment is sensitive to packing warnings in VSPaul Gilbert
2019-11-17GLK: ARCHETYPE: Add versionPaul Gilbert
2019-11-17GLK: ALAN3: CleanupPaul Gilbert
2019-11-17GLK: ALAN2: CleanupPaul Gilbert
2019-11-17GLK: ADVSYS: CleanupPaul Gilbert
2019-11-17GLK: ADRIFT: CleanupPaul Gilbert
2019-11-17GLK: LEVEL9: Stretch images to cover the entire upper window areaPaul Gilbert
2019-11-16GLK: ARCHETYPE: Allowing savegames from launcherPaul Gilbert
2019-11-16GLK: LEVEL9: Fix game Ids for Price of MagikPaul Gilbert
2019-11-15GLK: ARCHETYPE: Fix saving gamesPaul Gilbert
2019-11-12GLK: ARCHETYPE: Hooking up savegame codePaul Gilbert
2019-11-12GLK: ARCHETYPE: Suppress Fallthrough Compiler WarningsD G Turner
2019-11-11GLK: ARCHETYPE: gcc compilation fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes to correctly parse multi-word inputsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleaner exit when game is quitPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix quitting the gamePaul Gilbert
2019-11-11GLK: ARCHETYPE: Engine fixes for input line processingPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleanup and fixes for text displayPaul Gilbert
2019-11-11GLK: ARCHETYPE: Script handler fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further cleanup and debug reroutePaul Gilbert
2019-11-11GLK: ARCHETYPE: Shift debug output to use ScummVM debugPaul Gilbert
2019-11-11GLK: ARCHETYPE: JanitorialPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further array indexing fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Change to use C++ new/deletePaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix array indexing to match original's 1 basedPaul Gilbert
2019-11-11GLK: ARCHETYPE: Switch from original's Debug enum to debug channelsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Adding GLK hookupsPaul Gilbert
2019-11-11GLK: Fix structures using unionsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes for string decryptionPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further loading fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Various startup fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Added converted filesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert