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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-22GNAP: Fix leaking the save thumbnail MemoryWriteStreamDynamic bufferBastien Bouclet
2017-03-22GNAP: Fix a warning in the PSP portStrangerke
2017-03-22GNAP: Split font description array in twoStrangerke
2017-01-15GNAP: Fix Set-But-Unused Variable Compiler Warning.D G Turner
2016-11-26GNAP: Add POTFILESrootfather
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-07GNAP: Enable engine for the releaseEugene Sandulenko
2016-09-24GNAP: Add detection for another English versionStrangerke
2016-09-03GNAP: Added detection for alternative Russian versionEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-07-31GNAP: Fix indentationEugene Sandulenko
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-06-13GNAP: Specify highres in configure.engineStrangerke
2016-06-09GNAP: Consistently check the return value of find(resourceId)Strangerke
2016-06-09GNAP: Mark game as TESTINGStrangerke
2016-06-08GNAP: (Hopefully) fix a FCC warningStrangerke
2016-06-08GNAP: Janotorial - Re-align some commentsStrangerke
2016-06-08GNAP: Fix MSVC warnings related to the initialization of FONT_CHAR_INFOStrangerke
2016-06-08GNAP: Fix potential out of bound writeStrangerke
2016-06-07GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ↵Strangerke
adequately
2016-06-06GNAP: Initialize some more variables, reorder initializationStrangerke
2016-06-05GNAP: Fix crash in scene 17Strangerke
2016-06-04GNAP: Fix crash in scene 9Strangerke
2016-06-04GNAP: Fix hotspot in scene 8Strangerke
2016-06-03GNAP: Flip the converted frame instead of the original one in order to ↵Strangerke
respect constness
2016-06-02GNAP: Remove debug messageStrangerke
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-30GNAP: Simplify transparency handling on BE systemsThierry Crozat
2016-05-30GNAP: Fix sprites display on big endian systemsThierry Crozat
2016-05-30GNAP: (hopefully) fix display on BE systemsStrangerke
2016-05-30GNAP: Remove obsolete commentStrangerke
2016-05-30GNAP: Make two variables local to Scene52::run()Strangerke
2016-05-30GNAP: Initialize two more variablesStrangerke
2016-05-30GNAP: Remove duplicate codeStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-30GNAp: Remove an unused variableStrangerke
2016-05-30GNAP: Initialize some unitialized variables in GnapEngineStrangerke
2016-05-30GNAP: Fix corrupted savegame title in GUIsylvaintv
2016-05-29GNAP: Fix waitForUpdate behaviorsylvaintv
2016-05-28GNAP: Remove duplicate code in screenEffectStrangerke
2016-05-26GNAP: Use enums for sequence flags in GameSysStrangerke
2016-05-25GNAP: Fix typo in initialization codeOri Avtalion
2016-05-25GNAP: Use an enum value in the declaration of setHotspotStrangerke
2016-05-25GNAP: Small changes in scene 02 hotspotsStrangerke
2016-05-25GNAP: Strengthen sanity checks in drawBitmapStrangerke
2016-05-25GNAP: More initializationsStrangerke
2016-05-25GNAP: Initialize some more variablesStrangerke