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AgeCommit message (Collapse)Author
2016-11-26GNAP: Add POTFILESrootfather
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-07GNAP: Enable engine for the releaseEugene Sandulenko
2016-09-24GNAP: Add detection for another English versionStrangerke
2016-09-03GNAP: Added detection for alternative Russian versionEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-07-31GNAP: Fix indentationEugene Sandulenko
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-06-13GNAP: Specify highres in configure.engineStrangerke
2016-06-09GNAP: Consistently check the return value of find(resourceId)Strangerke
2016-06-09GNAP: Mark game as TESTINGStrangerke
2016-06-08GNAP: (Hopefully) fix a FCC warningStrangerke
2016-06-08GNAP: Janotorial - Re-align some commentsStrangerke
2016-06-08GNAP: Fix MSVC warnings related to the initialization of FONT_CHAR_INFOStrangerke
2016-06-08GNAP: Fix potential out of bound writeStrangerke
2016-06-07GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ↵Strangerke
adequately
2016-06-06GNAP: Initialize some more variables, reorder initializationStrangerke
2016-06-05GNAP: Fix crash in scene 17Strangerke
2016-06-04GNAP: Fix crash in scene 9Strangerke
2016-06-04GNAP: Fix hotspot in scene 8Strangerke
2016-06-03GNAP: Flip the converted frame instead of the original one in order to ↵Strangerke
respect constness
2016-06-02GNAP: Remove debug messageStrangerke
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-30GNAP: Simplify transparency handling on BE systemsThierry Crozat
2016-05-30GNAP: Fix sprites display on big endian systemsThierry Crozat
2016-05-30GNAP: (hopefully) fix display on BE systemsStrangerke
2016-05-30GNAP: Remove obsolete commentStrangerke
2016-05-30GNAP: Make two variables local to Scene52::run()Strangerke
2016-05-30GNAP: Initialize two more variablesStrangerke
2016-05-30GNAP: Remove duplicate codeStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-30GNAp: Remove an unused variableStrangerke
2016-05-30GNAP: Initialize some unitialized variables in GnapEngineStrangerke
2016-05-30GNAP: Fix corrupted savegame title in GUIsylvaintv
2016-05-29GNAP: Fix waitForUpdate behaviorsylvaintv
2016-05-28GNAP: Remove duplicate code in screenEffectStrangerke
2016-05-26GNAP: Use enums for sequence flags in GameSysStrangerke
2016-05-25GNAP: Fix typo in initialization codeOri Avtalion
2016-05-25GNAP: Use an enum value in the declaration of setHotspotStrangerke
2016-05-25GNAP: Small changes in scene 02 hotspotsStrangerke
2016-05-25GNAP: Strengthen sanity checks in drawBitmapStrangerke
2016-05-25GNAP: More initializationsStrangerke
2016-05-25GNAP: Initialize some more variablesStrangerke
2016-05-24GNAP: Remove extra semi-columnStrangerke
2016-05-24GNAP: Initialize the members of CutSceneStrangerke
2016-05-24GNAP: Enlarge some arrays in the alien arcade gameStrangerke
2016-05-24GNAP: Remove duplicate code. Renaming and cleanup.Strangerke
2016-05-24GNAP: Remove some more duplicate codeStrangerke