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path: root/engines/gob/coktelvideo.cpp
AgeCommit message (Expand)Author
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
2009-04-24The video now works correctly in the non-interactive Urban Runner demoSven Hesse
2009-04-23Fixed a very stupid error in the RLE decoding function of the VMD frame decoderSven Hesse
2009-02-22Clipping the rendering to the output surface.Sven Hesse
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-29Explicitely using MIN<int>(). This should fix bug #2473627Sven Hesse
2008-12-28/That's/ the blit24Sven Hesse
2008-12-28More graphics fixes. blit24 (which isn't blit24 but just a slightly different...Sven Hesse
2008-12-27Fixing some 16bit graphicsSven Hesse
2008-12-24Documenting the dither code a bit more and removing SierraLight's not needed ...Sven Hesse
2008-12-24Moving the dither code to graphics/Sven Hesse
2008-12-22Fixing the flow meter thingy in Urban RunnerSven Hesse
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
2008-12-15More video changes/fixes/stubsSven Hesse
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
2008-12-13Fixing forgetfulness-bug which leads to failed assertions in certain casesSven Hesse
2008-12-13Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)Sven Hesse
2008-12-12Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (...Sven Hesse
2008-12-12Using AppandableAudioStream::getTotalPlayTime() instead of the difference bet...Sven Hesse
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...Sven Hesse
2008-12-05Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something...Sven Hesse
2008-12-04Last Dynasty video mode switching (and removing a debug output)Sven Hesse
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ...Sven Hesse
2008-05-26Ooops, made frame skipping for A/V sync correction work again (instead of loc...Sven Hesse
2008-05-25Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in W...Sven Hesse
2008-05-25Fixed the small static sound in Woodruff's intro video.Sven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-22Oops, that way around should be more correctSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-08-14Making it work again for 16bit VMDsSven Hesse
2007-08-14Fixed talking videos syncSven Hesse
2007-08-14The talking videos work a bit better now. The sync and coordinates are still ...Sven Hesse
2007-08-13Woodruff is now controllableSven Hesse
2007-08-02Don't restart the audiostream when the IMD refills all sound buffers at onceSven Hesse
2007-08-02Fixing compilation for Raziel_AOne ;)Sven Hesse
2007-08-01Support for (still a bit glitchy) 16bit soundSven Hesse
2007-08-01Some GK2 VMDs now load and play, too. The sound is borked, though (probably 1...Sven Hesse
2007-07-31Woodruff's intro.vmd now works correctly! :))Sven Hesse
2007-07-31- VMD playing works a bit better nowSven Hesse