aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/coktelvideo.cpp
AgeCommit message (Expand)Author
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-22Oops, that way around should be more correctSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-08-14Making it work again for 16bit VMDsSven Hesse
2007-08-14Fixed talking videos syncSven Hesse
2007-08-14The talking videos work a bit better now. The sync and coordinates are still ...Sven Hesse
2007-08-13Woodruff is now controllableSven Hesse
2007-08-02Don't restart the audiostream when the IMD refills all sound buffers at onceSven Hesse
2007-08-02Fixing compilation for Raziel_AOne ;)Sven Hesse
2007-08-01Support for (still a bit glitchy) 16bit soundSven Hesse
2007-08-01Some GK2 VMDs now load and play, too. The sound is borked, though (probably 1...Sven Hesse
2007-07-31Woodruff's intro.vmd now works correctly! :))Sven Hesse
2007-07-31- VMD playing works a bit better nowSven Hesse
2007-07-31Fixed some warningsFilippos Karapetis
2007-07-31Still partly broken/stubby VMD playingSven Hesse
2007-07-30- Removed left-over, commented-out codeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse