index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
coktelvideo.cpp
Age
Commit message (
Expand
)
Author
2008-05-08
Implemented the background "music" / atmospheric sounds in Woodruff
Sven Hesse
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-03-07
Added support for RLE compressed frame data in VMDs
Sven Hesse
2008-02-29
Fixed some Lost in Time bugs:
Sven Hesse
2008-01-13
Removed unnecessary semi-colons.
Torbjörn Andersson
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-18
Code formatting fixes
Max Horn
2007-08-14
Making it work again for 16bit VMDs
Sven Hesse
2007-08-14
Fixed talking videos sync
Sven Hesse
2007-08-14
The talking videos work a bit better now. The sync and coordinates are still ...
Sven Hesse
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-08-02
Don't restart the audiostream when the IMD refills all sound buffers at once
Sven Hesse
2007-08-02
Fixing compilation for Raziel_AOne ;)
Sven Hesse
2007-08-01
Support for (still a bit glitchy) 16bit sound
Sven Hesse
2007-08-01
Some GK2 VMDs now load and play, too. The sound is borked, though (probably 1...
Sven Hesse
2007-07-31
Woodruff's intro.vmd now works correctly! :))
Sven Hesse
2007-07-31
- VMD playing works a bit better now
Sven Hesse
2007-07-31
Fixed some warnings
Filippos Karapetis
2007-07-31
Still partly broken/stubby VMD playing
Sven Hesse
2007-07-30
- Removed left-over, commented-out code
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse