Age | Commit message (Expand) | Author |
2011-01-20 | GOB: Urban: Fix missing visuals at Cemetary/Lab | Sven Hesse |
2011-01-16 | GOB: Add a method to get a true palette color | Sven Hesse |
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse |
2010-08-21 | GOB: Clean up of Fascination code | Arnaud Boutonné |
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse |
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel |
2010-02-08 | Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a... | Arnaud Boutonné |
2010-02-03 | Minor style-related changes | Sven Hesse |
2010-02-03 | Fascination - Fix screen transition | Arnaud Boutonné |
2010-02-02 | Fascination - Add a window specific function, modify checkmouse() function in... | Arnaud Boutonné |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2009-10-01 | Fix a regression in the first part of the intro (gitches when the paper and t... | Arnaud Boutonné |
2009-09-29 | Playtoons - implement some functions related to hotspot texts | Arnaud Boutonné |
2009-09-15 | - Implement _pattern variable | Arnaud Boutonné |
2009-09-04 | Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers | Arnaud Boutonné |
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari... | Sven Hesse |
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse |
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse |
2009-07-09 | Giving Font its own real class | Sven Hesse |
2009-06-06 | GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-... | Max Horn |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-04-29 | Gob- Add a fascination-specific (and yet unknown) renderflag vaue | Arnaud Boutonné |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2008-12-14 | Plugging leaks | Sven Hesse |
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, instea... | Sven Hesse |
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse |
2008-05-22 | Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) | Sven Hesse |
2008-05-22 | Fixing the flickering when changing from object animations to videos | Sven Hesse |
2008-03-04 | Added a workaround for the swapped dialog lines when talking to the mayor in ... | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse |
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse |
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse |
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on scummvm... | Max Horn |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-06 | Implemented vertical scrolling | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |